Gami|cation: Gamification Within (Higher) Education
Research output: Contribution to book/Conference proceedings/Anthology/Report › Chapter in book/Anthology/Report › Contributed › peer-review
Contributors
Abstract
The serious game Gami|cation—the learning-teaching adventure was developed to support (higher education) teachers in designing teaching–learning arrangements that promote motivation by enriching educational processes with game elements. The different types of using gamification, the promotion of intrinsic and extrinsic motivation and the creation of an interactive learning environment are also considered. The paper focuses on didactically innovative applications of gamification elements in higher education. Furthermore, the scientific foundation, the development process and the developed application scenarios of gamification are described. Previous experiences from workshops are reflected upon to gain ideas for further development.
Details
Original language | English |
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Title of host publication | Advanced Technologies and the University of the Future |
Editors | Eduardo Vendrell Vidal, Uriel R. Cukierman, Michael E. Auer |
Place of Publication | Cham |
Publisher | Springer |
Chapter | Gamification |
Pages | 397-412 |
Number of pages | 16 |
Volume | 1140 |
ISBN (electronic) | 978-3-031-71530-3 |
ISBN (print) | 978-3-031-71529-7 |
Publication status | Published - 2025 |
Peer-reviewed | Yes |
Publication series
Series | Lecture Notes in Networks and Systems |
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Volume | 1140 |
ISSN | 2367-3370 |
External IDs
ORCID | /0000-0002-0327-6577/work/174432423 |
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Scopus | 85212507320 |
Keywords
ASJC Scopus subject areas
Keywords
- Bildungsspiel, Gamification, Hochschuldidaktik, Lernerfahrungen, Spielpädagogik, Educational game, Game pedagogy, Gamification, Higher education didactics, Learning experience