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Partizipation von Young Adult Carers bei der Entwicklung einer Lern- und Vernetzungsplattform zur Verbesserung der Selbstfürsorge

Schulz, S. & Schade, C., 2023, Mensch und Computer 2023 - Workshopband.

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Conception of a Machine Learning Driven Adaptive Learning Environment Using Three-Model Architecture.

Toorchi Roodsari, S., Schulz, S., Schade, C., Stagge, A. & Adelberg, B., 2022, International Conference on Interactive Computer Aided Learning.

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

How to evaluate serious games concepts? A systematic prototyping and testing approach.

Stagge, A. & Schade, C., 2022, Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022. Costa, C. (ed.). Vol. 16. p. 518-525 8 p.

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

KoKoN – Ein Expertenwalkthrough zu digitalen Lehr-Kooperationen im Kontext der Nationalen Bildungsplattform.

Binnig, C., Eichhorn, M., Finster, R., Heitz, R., Köhler, T., Markgraf, D. & Messemer, H. & 3 others, Robra-Bissantz, S., Schade, C. & Tillmann, A., 2022, (Accepted/In press) Proceedings of 25th Conference GeNeMe.

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Paper-based vs. Digital Prototyping: How to Evaluate Serious Game Concepts at Different Stages of Development

Stagge, A. & Schade, C., 2021, European Conference on Games Based Learning. p. 692-XXI

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review