Inside the System - Designing VR Serious Games for Computer Science Education

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Contributors

Abstract

This paper argues, that VR learning games are a promising approach to build motivating interactive learning experiences for abstract learning content in computer science education (CSE). This can be achieved, by using suitable metaphors, letting learners get in touch with abstract learning content in an immersive hands-on experience. In order to implement a successful game design that supports the learning content while utilizing the possibilities of VR, a design process is proposed. This process uses conceptual models in order to find suitable metaphors and connecting learning content with game design. The process is demonstrated for two VR learning games that are part of the Inside the System series of CSE serious games.

Details

Original languageEnglish
Title of host publicationGames and Learning Alliance
EditorsPierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti
PublisherSpringer, Cham
Pages311–320
Number of pages10
ISBN (electronic)978-3-031-49065-1
ISBN (print)978-3-031-49064-4
Publication statusPublished - 2024
Peer-reviewedYes

Publication series

SeriesLecture Notes in Computer Science, Volume 14475
ISSN0302-9743

External IDs

ORCID /0000-0001-6308-4334/work/153108022
ORCID /0000-0003-3527-3204/work/153109737
ORCID /0000-0003-4725-9776/work/153110159
Scopus 85180149626

Keywords

Keywords

  • computer science education, virtual reality, game design

Library keywords