Inside the System - Designing VR Serious Games for Computer Science Education

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

This paper argues, that VR learning games are a promising approach to build motivating interactive learning experiences for abstract learning content in computer science education (CSE). This can be achieved, by using suitable metaphors, letting learners get in touch with abstract learning content in an immersive hands-on experience. In order to implement a successful game design that supports the learning content while utilizing the possibilities of VR, a design process is proposed. This process uses conceptual models in order to find suitable metaphors and connecting learning content with game design. The process is demonstrated for two VR learning games that are part of the Inside the System series of CSE serious games.

Details

OriginalspracheEnglisch
TitelGames and Learning Alliance
Redakteure/-innenPierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti
Herausgeber (Verlag)Springer, Cham
Seiten311–320
Seitenumfang10
ISBN (elektronisch)978-3-031-49065-1
ISBN (Print)978-3-031-49064-4
PublikationsstatusVeröffentlicht - 2024
Peer-Review-StatusJa

Publikationsreihe

ReiheLecture Notes in Computer Science, Volume 14475
ISSN0302-9743

Externe IDs

ORCID /0000-0001-6308-4334/work/153108022
ORCID /0000-0003-3527-3204/work/153109737
ORCID /0000-0003-4725-9776/work/153110159
Scopus 85180149626

Schlagworte

Schlagwörter

  • computer science education, virtual reality, game design

Bibliotheksschlagworte