Comparing Interaction Modalities in VR Serious Games: A Study on Presence and Enjoyment
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
This study investigates the impact of different interaction modalities on presence and enjoyment in VR serious games, focusing on two versions of a game designed to teach routing and network concepts. One version employs a catch and throw (CT) interaction, while the other uses a walk and place (WP) interaction. Conducted as a between-subject design field study with secondary school students, both versions achieved similar levels of presence and enjoyment among participants, with no significant differences. Nevertheless, a sensitivity analysis of the results indicates that the type of interaction has a minimal impact on the target variables of enjoyment and presence in the study, which are crucial for VR serious games.
Details
Original language | English |
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Title of host publication | Games and Learning Alliance |
Editors | Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio |
Pages | 343–348 |
Number of pages | 6 |
ISBN (electronic) | 978-3-031-78269-5 |
Publication status | Published - 2025 |
Peer-reviewed | Yes |
Publication series
Series | Lecture Notes in Computer Science |
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Volume | 15348 |
ISSN | 0302-9743 |
External IDs
Scopus | 85214100267 |
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ORCID | /0000-0001-6308-4334/work/176342396 |
Keywords
ASJC Scopus subject areas
Keywords
- Computer Science Education, Interaction, Serious Games, Virtual Reality