Comparing Interaction Modalities in VR Serious Games: A Study on Presence and Enjoyment

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Contributors

Abstract

This study investigates the impact of different interaction modalities on presence and enjoyment in VR serious games, focusing on two versions of a game designed to teach routing and network concepts. One version employs a catch and throw (CT) interaction, while the other uses a walk and place (WP) interaction. Conducted as a between-subject design field study with secondary school students, both versions achieved similar levels of presence and enjoyment among participants, with no significant differences. Nevertheless, a sensitivity analysis of the results indicates that the type of interaction has a minimal impact on the target variables of enjoyment and presence in the study, which are crucial for VR serious games.

Details

Original languageEnglish
Title of host publicationGames and Learning Alliance
EditorsAvo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio
Pages343–348
Number of pages6
ISBN (electronic)978-3-031-78269-5
Publication statusPublished - 2025
Peer-reviewedYes

Publication series

SeriesLecture Notes in Computer Science
Volume15348
ISSN0302-9743

External IDs

Scopus 85214100267
ORCID /0000-0001-6308-4334/work/176342396

Keywords

Keywords

  • Computer Science Education, Interaction, Serious Games, Virtual Reality