Comparing Interaction Modalities in VR Serious Games: A Study on Presence and Enjoyment
Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten › Beitrag in Konferenzband › Beigetragen › Begutachtung
Beitragende
Abstract
This study investigates the impact of different interaction modalities on presence and enjoyment in VR serious games, focusing on two versions of a game designed to teach routing and network concepts. One version employs a catch and throw (CT) interaction, while the other uses a walk and place (WP) interaction. Conducted as a between-subject design field study with secondary school students, both versions achieved similar levels of presence and enjoyment among participants, with no significant differences. Nevertheless, a sensitivity analysis of the results indicates that the type of interaction has a minimal impact on the target variables of enjoyment and presence in the study, which are crucial for VR serious games.
Details
Originalsprache | Englisch |
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Titel | Games and Learning Alliance |
Redakteure/-innen | Avo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio |
Seiten | 343–348 |
Seitenumfang | 6 |
ISBN (elektronisch) | 978-3-031-78269-5 |
Publikationsstatus | Veröffentlicht - 2025 |
Peer-Review-Status | Ja |
Publikationsreihe
Reihe | Lecture Notes in Computer Science |
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Band | 15348 |
ISSN | 0302-9743 |
Externe IDs
Scopus | 85214100267 |
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ORCID | /0000-0001-6308-4334/work/176342396 |
Schlagworte
ASJC Scopus Sachgebiete
Schlagwörter
- Computer Science Education, Interaction, Serious Games, Virtual Reality