Comparing Interaction Modalities in VR Serious Games: A Study on Presence and Enjoyment

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

  • David Baberowski - , Professur für Didaktik der Informatik (Autor:in)
  • Thiemo Leonhardt - , Rheinisch-Westfälische Technische Hochschule Aachen (Autor:in)
  • Josef Buchner - , Pädagogische Hochschule St. Gallen (Autor:in)
  • Nadine Bergner - , Rheinisch-Westfälische Technische Hochschule Aachen (Autor:in)

Abstract

This study investigates the impact of different interaction modalities on presence and enjoyment in VR serious games, focusing on two versions of a game designed to teach routing and network concepts. One version employs a catch and throw (CT) interaction, while the other uses a walk and place (WP) interaction. Conducted as a between-subject design field study with secondary school students, both versions achieved similar levels of presence and enjoyment among participants, with no significant differences. Nevertheless, a sensitivity analysis of the results indicates that the type of interaction has a minimal impact on the target variables of enjoyment and presence in the study, which are crucial for VR serious games.

Details

OriginalspracheEnglisch
TitelGames and Learning Alliance
Redakteure/-innenAvo Schönbohm, Francesco Bellotti, Antonio Bucchiarone, Francesca de Rosa, Manuel Ninaus, Alf Wang, Vanissa Wanick, Pierpaolo Dondio
Seiten343–348
Seitenumfang6
ISBN (elektronisch)978-3-031-78269-5
PublikationsstatusVeröffentlicht - 2025
Peer-Review-StatusJa

Publikationsreihe

ReiheLecture Notes in Computer Science
Band15348
ISSN0302-9743

Externe IDs

Scopus 85214100267
ORCID /0000-0001-6308-4334/work/176342396

Schlagworte

Schlagwörter

  • Computer Science Education, Interaction, Serious Games, Virtual Reality