Beyond Realism: Rethinking Presence in Virtual Environments for Abstract Concept Learning
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
Presence, as the feeling of actually being in a virtual place, is an important metric for VR learning applications due to its positive impact on learning. In the literature, the level of immersion a system can provide is assumed to be the main factor influencing presence. This paper investigates this assumption for virtual environments in abstract learning contexts that are not based on reality. This is done by building a physical replica of a VR learning game and comparing both in terms of learning outcomes and presence. The study shows that subjects do not have a consistent view of what can be described as real in abstract contexts, suggesting that the distinction between reality-based virtual environments and those in abstract contexts is important in terms of presence.
Details
Original language | English |
---|---|
Title of host publication | Proceedings of DELFI 2024 |
Editors | Sandra Schulz, Natalie Kiesler |
Pages | 115-121 |
Number of pages | 7 |
ISBN (electronic) | 9783885792550 |
Publication status | Published - Sept 2024 |
Peer-reviewed | Yes |
Publication series
Series | GI-Edition : lecture notes in informatics. Proceedings |
---|---|
ISSN | 1617-5468 |
External IDs
ORCID | /0000-0001-6308-4334/work/176342397 |
---|---|
Mendeley | 38fa5d59-8d04-3327-80dd-aa2a53b03947 |
Scopus | 85214107999 |
Keywords
ASJC Scopus subject areas
Keywords
- Computer Science, Immersion, Learning Games, Presence, Virtual Reality