Beyond Realism: Rethinking Presence in Virtual Environments for Abstract Concept Learning

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Contributors

Abstract

Presence, as the feeling of actually being in a virtual place, is an important metric for VR learning applications due to its positive impact on learning. In the literature, the level of immersion a system can provide is assumed to be the main factor influencing presence. This paper investigates this assumption for virtual environments in abstract learning contexts that are not based on reality. This is done by building a physical replica of a VR learning game and comparing both in terms of learning outcomes and presence. The study shows that subjects do not have a consistent view of what can be described as real in abstract contexts, suggesting that the distinction between reality-based virtual environments and those in abstract contexts is important in terms of presence.

Details

Original languageEnglish
Title of host publicationProceedings of DELFI 2024
EditorsSandra Schulz, Natalie Kiesler
Pages115-121
Number of pages7
ISBN (electronic)9783885792550
Publication statusPublished - Sept 2024
Peer-reviewedYes

Publication series

SeriesGI-Edition : lecture notes in informatics. Proceedings
ISSN1617-5468

External IDs

ORCID /0000-0001-6308-4334/work/176342397
Mendeley 38fa5d59-8d04-3327-80dd-aa2a53b03947
Scopus 85214107999

Keywords

ASJC Scopus subject areas

Keywords

  • Computer Science, Immersion, Learning Games, Presence, Virtual Reality