Beyond Realism: Rethinking Presence in Virtual Environments for Abstract Concept Learning

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

Presence, as the feeling of actually being in a virtual place, is an important metric for VR learning applications due to its positive impact on learning. In the literature, the level of immersion a system can provide is assumed to be the main factor influencing presence. This paper investigates this assumption for virtual environments in abstract learning contexts that are not based on reality. This is done by building a physical replica of a VR learning game and comparing both in terms of learning outcomes and presence. The study shows that subjects do not have a consistent view of what can be described as real in abstract contexts, suggesting that the distinction between reality-based virtual environments and those in abstract contexts is important in terms of presence.

Details

OriginalspracheEnglisch
TitelProceedings of DELFI 2024
Redakteure/-innenSandra Schulz, Natalie Kiesler
Seiten115-121
Seitenumfang7
ISBN (elektronisch)9783885792550
PublikationsstatusVeröffentlicht - Sept. 2024
Peer-Review-StatusJa

Publikationsreihe

ReiheGI-Edition : lecture notes in informatics. Proceedings
ISSN1617-5468

Externe IDs

ORCID /0000-0001-6308-4334/work/176342397
Mendeley 38fa5d59-8d04-3327-80dd-aa2a53b03947
Scopus 85214107999

Schlagworte

ASJC Scopus Sachgebiete

Schlagwörter

  • Computer Science, Immersion, Learning Games, Presence, Virtual Reality