Edutainment

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in Buch/Sammelband/GutachtenBeigetragenBegutachtung

Abstract

This chapter explores the potential of Tactile Internet technologies to enhance daily tasks in domestic settings as well as enrich educational and cultural experiences. In both contexts, stakeholder needs and legally protected interests are considered in order to provide tailored solutions, which enable diverse users to accomplish daily tasks and widen their horizons. For the multisensory collaborative CeTI kitchen, innovative modelling techniques enable a range of safe and joyful cooking functions for people with and without limited bodily abilities. User-specific explanations in adequate formats allow the user to stay in control and exert digital autonomy. The potential, specifically the neuroscientific benefits, of cultural and educational experiences in virtual reality are also explored with regard to diverse groups of users. Specifically, children from all areas are enabled to virtually visit the famous Dresden Opera House and experience music in peer groups. By including haptic sensation in addition to sound, people with no or limited hearing can also join in this experience.

Details

OriginalspracheEnglisch
TitelHumans, Robots and Virtual Worlds in the Tactile Internet
Herausgeber (Verlag)Elsevier
Seiten65-77
Seitenumfang13
ISBN (elektronisch)978-0-443-30044-8
ISBN (Print)978-0-443-30045-5
PublikationsstatusVeröffentlicht - 1 Jan. 2026
Peer-Review-StatusJa

Externe IDs

ORCID /0000-0001-8469-9573/work/211721130
ORCID /0000-0003-2862-9196/work/211721270
ORCID /0000-0002-8923-6284/work/211721378
ORCID /0000-0002-4280-6534/work/211721745
ORCID /0000-0001-7033-7870/work/211721884
ORCID /0000-0001-8409-5390/work/211721960
ORCID /0000-0002-3513-6448/work/211722051
ORCID /0000-0002-9713-1079/work/211722568
ORCID /0000-0001-6540-5891/work/211722570
ORCID /0000-0003-0685-6152/work/211722608

Schlagworte

ASJC Scopus Sachgebiete

Schlagwörter

  • Accessibility in education, cobots (collaborative robots), haptic technology, home robots, immersive cultural experiences, immersive learning, interactive learning, living lab, multisensory feedback, skill transfer and training, trustworthiness, user-specific digital autonomy and explainability