Smart communities in virtual reality. A comparison of design approaches for academic education

Research output: Contribution to journalResearch articleContributedpeer-review

Abstract

Smart communities adopt, virtual reality" (VR) for many purposes, amongst others for educational purposes. However the development of educational technologies under the concept of , VR is neither a core issue in academic education nor in applied research publications, although potential exists. With the goal of closing this gap, the authors investigate possibilities of VR in teaching and training. Whether we can speak of a new didactic technique and if certain smart communities adopt such is investigated through three cases. Our focus is on who the target audience is, what requirements need to be considered, and how this manifests in the teachers' activity. Subsequently, a starting point for a target group-oriented design of virtual reality in higher education is provided.

Details

Original languageEnglish
Pages (from-to)48-59
Number of pages12
JournalInteraction Design and Architecture(s)
Volume22
Issue number1
Publication statusPublished - 1 Sept 2014
Peer-reviewedYes

Keywords

Keywords

  • Academic education, Case study, Educational technology, Smart community, Virtual reality