MTLG - Helping students and teachers creating and analysing simulations and games from a didactical and technical perspective
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
MTLG is a framework for the creation of animations, simulations and games that focuses on simple operation through multi-touch input, support for didactic implementation and the evaluation of learning data. The framework is completely web-based and therefore system and platform independent. Over several years, prospective computer science teachers and computer science students have used the framework in our e-learning labs and seminars. We have iteratively improved and enhanced the framework and its applications over several use cases in various computer science classes. The framework and all learning applications are available as open educational resources.
Details
Original language | English |
---|---|
Title of host publication | DELFI 2019 - Die 17. Fachtagung Bildungstechnologien |
Editors | Niels Pinkwart, Johannes Konert |
Publisher | Gesellschaft fur Informatik (GI) |
Pages | 319-320 |
Number of pages | 2 |
ISBN (electronic) | 9783885796916 |
Publication status | Published - 2019 |
Peer-reviewed | Yes |
Publication series
Series | Lecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI) |
---|---|
Volume | P-297 |
ISSN | 1617-5468 |
Conference
Title | 17. Fachtagung Bildungstechnologien, DELFI 2019 - 17th Conference on Education Technologies, DELFI 2019 |
---|---|
Duration | 16 - 19 September 2019 |
City | Berlin |
Country | Germany |
External IDs
Scopus | 85072124418 |
---|---|
ORCID | /0000-0003-3527-3204/work/142246892 |
ORCID | /0000-0003-4725-9776/work/142251174 |
Keywords
ASJC Scopus subject areas
Keywords
- Animation, Computer science education, Framework, Serious games, Simulation, Teacher training