MTLG - Helping students and teachers creating and analysing simulations and games from a didactical and technical perspective

Research output: Contribution to book/conference proceedings/anthology/reportConference contributionContributedpeer-review

Contributors

Abstract

MTLG is a framework for the creation of animations, simulations and games that focuses on simple operation through multi-touch input, support for didactic implementation and the evaluation of learning data. The framework is completely web-based and therefore system and platform independent. Over several years, prospective computer science teachers and computer science students have used the framework in our e-learning labs and seminars. We have iteratively improved and enhanced the framework and its applications over several use cases in various computer science classes. The framework and all learning applications are available as open educational resources.

Details

Original languageEnglish
Title of host publicationDELFI 2019 - Die 17. Fachtagung Bildungstechnologien
EditorsNiels Pinkwart, Johannes Konert
PublisherGesellschaft fur Informatik (GI)
Pages319-320
Number of pages2
ISBN (electronic)9783885796916
Publication statusPublished - 2019
Peer-reviewedYes

Publication series

SeriesLecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI)
VolumeP-297
ISSN1617-5468

Conference

Title17. Fachtagung Bildungstechnologien, DELFI 2019 - 17th Conference on Education Technologies, DELFI 2019
Duration16 - 19 September 2019
CityBerlin
CountryGermany

External IDs

Scopus 85072124418
ORCID /0000-0003-3527-3204/work/142246892
ORCID /0000-0003-4725-9776/work/142251174

Keywords

ASJC Scopus subject areas

Keywords

  • Animation, Computer science education, Framework, Serious games, Simulation, Teacher training