MTLG - Helping students and teachers creating and analysing simulations and games from a didactical and technical perspective
Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten › Beitrag in Konferenzband › Beigetragen › Begutachtung
Beitragende
Abstract
MTLG is a framework for the creation of animations, simulations and games that focuses on simple operation through multi-touch input, support for didactic implementation and the evaluation of learning data. The framework is completely web-based and therefore system and platform independent. Over several years, prospective computer science teachers and computer science students have used the framework in our e-learning labs and seminars. We have iteratively improved and enhanced the framework and its applications over several use cases in various computer science classes. The framework and all learning applications are available as open educational resources.
Details
Originalsprache | Englisch |
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Titel | DELFI 2019 - Die 17. Fachtagung Bildungstechnologien |
Redakteure/-innen | Niels Pinkwart, Johannes Konert |
Herausgeber (Verlag) | Gesellschaft fur Informatik (GI) |
Seiten | 319-320 |
Seitenumfang | 2 |
ISBN (elektronisch) | 9783885796916 |
Publikationsstatus | Veröffentlicht - 2019 |
Peer-Review-Status | Ja |
Publikationsreihe
Reihe | Lecture Notes in Informatics (LNI), Proceedings - Series of the Gesellschaft fur Informatik (GI) |
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Band | P-297 |
ISSN | 1617-5468 |
Konferenz
Titel | 17. Fachtagung Bildungstechnologien, DELFI 2019 - 17th Conference on Education Technologies, DELFI 2019 |
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Dauer | 16 - 19 September 2019 |
Stadt | Berlin |
Land | Deutschland |
Externe IDs
Scopus | 85072124418 |
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ORCID | /0000-0003-3527-3204/work/142246892 |
ORCID | /0000-0003-4725-9776/work/142251174 |
Schlagworte
ASJC Scopus Sachgebiete
Schlagwörter
- Animation, Computer science education, Framework, Serious games, Simulation, Teacher training