Innovative tutor training: The development of a gamified digital escape room for enhancing teaching competencies

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Abstract

This paper presents the ongoing development process of an innovative digital escape room for student tutors at the Dresden University of Technology, which aims to enhance teaching skills and streamline seminar preparation through immersive, game-based learning. Traditional training methods are often inflexible, time-consuming and offer limited opportunities for tutors to develop relevant competences. They also have limitations in meeting the needs of modern education systems. By further developing existing qualification formats into a digital escape room format, game-based learning technologies will be integrated to create an immersive and customisable learning experience that encourages critical thinking and collaboration by simulating university learn-teach scenarios. The interactive and hands-on learning environment provides a flexible, secure platform where student tutors can test teaching strategies and build knowledge through active problem solving. The approach combines digital education with problem-based and collaborative methods and contributes to the digital transformation of higher education. Future evaluations will assess the escape room’s effectiveness compared to traditional formats, aiming to refine the approach and set new standards for tutor training at the Dresden University of Technology.

Details

Original languageEnglish
Title of host publicationProceedings Education and New Developments 2025
EditorsMafalda Carmo
Place of PublicationLisboa
PublisherinScience Press
Pages332-334
Volume2
ISBN (electronic)978-989-35728-8-7
Publication statusPublished - 2025
Peer-reviewedYes

Keywords

Keywords

  • Simulationstraining, Game-based learning, Tutor:innenqualifizierung, Hochschuldidaktik