Innovative tutor training: The development of a gamified digital escape room for enhancing teaching competencies

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Abstract

This paper presents the ongoing development process of an innovative digital escape room for student tutors at the Dresden University of Technology, which aims to enhance teaching skills and streamline seminar preparation through immersive, game-based learning. Traditional training methods are often inflexible, time-consuming and offer limited opportunities for tutors to develop relevant competences. They also have limitations in meeting the needs of modern education systems. By further developing existing qualification formats into a digital escape room format, game-based learning technologies will be integrated to create an immersive and customisable learning experience that encourages critical thinking and collaboration by simulating university learn-teach scenarios. The interactive and hands-on learning environment provides a flexible, secure platform where student tutors can test teaching strategies and build knowledge through active problem solving. The approach combines digital education with problem-based and collaborative methods and contributes to the digital transformation of higher education. Future evaluations will assess the escape room’s effectiveness compared to traditional formats, aiming to refine the approach and set new standards for tutor training at the Dresden University of Technology.

Details

OriginalspracheEnglisch
TitelProceedings Education and New Developments 2025
Redakteure/-innenMafalda Carmo
ErscheinungsortLisboa
Herausgeber (Verlag)inScience Press
Seiten332-334
Band2
ISBN (elektronisch)978-989-35728-8-7
PublikationsstatusVeröffentlicht - 2025
Peer-Review-StatusJa

Schlagworte

Schlagwörter

  • Simulationstraining, Game-based learning, Tutor:innenqualifizierung, Hochschuldidaktik