Gamification’s Dark Side Horizon.
Research output: Contribution to book/Conference proceedings/Anthology/Report › Chapter in book/Anthology/Report › Contributed › peer-review
Contributors
Abstract
Surprisingly, game elements most associated with negative effects in education are also the ones that are used the most: Leaderboards, Badges and Points. Game elements which are intended to motivate can demotivate ...
Details
| Original language | English |
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| Title of host publication | Let them Play |
| Place of Publication | Dresden |
| Publisher | Unitedprint.com Vertriebsgesellschaft mbH |
| Pages | 24-25 |
| Publication status | Published - 2021 |
| Peer-reviewed | Yes |
External IDs
| ORCID | /0000-0002-0327-6577/work/142256819 |
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