Gamification’s Dark Side Horizon.

Research output: Contribution to book/conference proceedings/anthology/reportChapter in book/anthology/reportContributedpeer-review

Abstract

Surprisingly, game elements most associated with negative effects in education are also the ones that are used the most: Leaderboards, Badges and Points. Game elements which are intended to motivate can demotivate ...

Details

Original languageEnglish
Title of host publicationLet them Play
Place of PublicationDresden
PublisherUnitedprint.com Vertriebsgesellschaft mbH
Pages24-25
Publication statusPublished - 2021
Peer-reviewedYes

External IDs

ORCID /0000-0002-0327-6577/work/142256819