Gamification’s Dark Side Horizon.
Research output: Contribution to book/conference proceedings/anthology/report › Chapter in book/anthology/report › Contributed › peer-review
Contributors
Abstract
Surprisingly, game elements most associated with negative effects in education are also the ones that are used the most: Leaderboards, Badges and Points. Game elements which are intended to motivate can demotivate ...
Details
Original language | English |
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Title of host publication | Let them Play |
Place of Publication | Dresden |
Publisher | Unitedprint.com Vertriebsgesellschaft mbH |
Pages | 24-25 |
Publication status | Published - 2021 |
Peer-reviewed | Yes |
External IDs
ORCID | /0000-0002-0327-6577/work/142256819 |
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