How XR shapes the future of higher education

Publikation: Beitrag in FachzeitschriftForschungsartikelBeigetragenBegutachtung

Beitragende

  • Raphael Zender - , Zeppelin Universität (Autor:in)
  • Miriam Mulders - , Universität Duisburg-Essen (Autor:in)
  • Axel Peter Wiepke - , Universität Potsdam (Autor:in)
  • Jonathan Dyrna - , Center for Open Digital Innovation and Participation (CODIP) (Autor:in)
  • Tobias Möhring - , Rheinisch-Westfälische Technische Hochschule Aachen (Autor:in)
  • Lilly Kaninski - , Universität Duisburg-Essen (Autor:in)
  • Ulrike Lucke - , Universität Potsdam (Autor:in)
  • Markus von der Heyde - , vdH-IT (Autor:in)
  • Stefan Lindow - , Universität Potsdam (Autor:in)
  • Lisa König - , Pädagogische Hochschule Freiburg (Autor:in)
  • Anne Thillosen - , Leibniz-Institut für Wissensmedien (Autor:in)
  • Thomas Köhler - , Professur für Bildungstechnologie (Autor:in)

Abstract

Immersive technologies are gaining relevance in higher education. While their use has often been limited to isolated pilot projects, the question is becoming more urgent as to how XR can be integrated in a way that is educationally meaningful, technically reliable, and institutionally scalable. This paper aims to develop desirable visions for the future use of XR in university teaching and to derive key design requirements from them. Thus, a two-phase methodological design was employed, consisting of a cross-status group analysis and an interdisciplinary expert workshop. The results include exploratory future scenarios for the years 2035, 2050, and 2075. They outline possible developments ranging from infrastructural anchoring and global educational networks to individualized learning environments with novel interfaces. Accordingly, intersectional themes such as educational practice, ethics, and infrastructure are systematically addressed, and strategic options for action are identified for higher education institutions and policy makers.

Details

OriginalspracheEnglisch
Seiten (von - bis)3-17
Seitenumfang15
Fachzeitschrift i-com : journal of interactive media
Jahrgang25
Ausgabenummer1
PublikationsstatusVeröffentlicht - 13 März 2026
Peer-Review-StatusJa

Externe IDs

ORCID /0000-0002-3718-0645/work/209580352
Scopus 105033186493

Schlagworte

Schlagwörter

  • extented reality, future education, higher education, immersive learning, innovation, virtual reality, x-reality