Understanding Human Behavior In Mixed Reality Juggling Simulator With Haptic Interaction

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Abstract

Mixed reality is becoming an integral element of increasing educational and work processes. To create maximum nativeness of the process, users in most cases use their own hands as the main element of controlling the virtual environment. Modern software solutions can detect hands quite accurately and can see and accurately reflect changes in the position of hands, but cannot understand the purpose for which concrete movement of hands in space is performed. In this study, we considered the issue of understanding user movements to create a realistic educational simulator of juggling in mixed reality. We proposed a solution to determine the behavioral cause of the user's hands to improve the accuracy of the simulator.

Details

Original languageEnglish
Title of host publication2025 IEEE International Conference on Communications Workshops, ICC Workshops 2025
EditorsMatthew Valenti, David Reed, Melissa Torres
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages989-994
Number of pages6
ISBN (electronic)979-8-3315-9624-8
Publication statusPublished - 22 Sept 2025
Peer-reviewedYes

Publication series

SeriesIEEE International Conference on Communications Workshops, ICC
ISSN2164-7038

Conference

Title60th IEEE International Conference on Communications
SubtitleCommunications Tehnologies 4Good
Abbreviated titleICC 2025
Conference number60
Duration8 - 12 June 2025
Website
LocationPalais des congrès de Montréal
CityMontreal
CountryCanada

External IDs

ORCID /0000-0002-0803-8818/work/194820878
ORCID /0000-0001-8469-9573/work/194822805
ORCID /0000-0002-3496-441X/work/194824789
ORCID /0000-0001-7008-1537/work/194824885