The potential of gamification for user education in partial and conditional driving automation: A driving simulator study
Research output: Contribution to journal › Research article › Contributed › peer-review
Contributors
Abstract
Drivers must establish adequate mental models to ensure safe driver-vehicle interaction in combined partial and conditional driving automation. To achieve this, user education is considered crucial. Since gamification has previously shown positive effects on learning motivation and performance, it could serve as a measure to enhance user education on automated vehicles. We developed a tablet-based instruction involving gamified elements and compared it to instruction without gamification and a control group receiving a user manual. After instruction, participants (N = 57) experienced a 30-minute automated drive on a motorway in a fixed-base driving simulator. Participants who received the gamified instruction reported a higher level of intrinsic motivation to learn the provided content. The results also indicate that gamification promotes mental model formation and trust during the automated drive. Taken together, including gamification in user education for automated driving is a promising approach to enhance safe driver-vehicle interaction.
Details
Original language | English |
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Pages (from-to) | 252-268 |
Number of pages | 17 |
Journal | Transportation Research Part F: Traffic Psychology and Behaviour |
Volume | 90 |
Issue number | 90 |
Publication status | Published - Oct 2022 |
Peer-reviewed | Yes |
External IDs
WOS | 000863235800004 |
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Mendeley | 12c094d4-90d1-33a4-a359-9d1c6b0b0f14 |
ORCID | /0000-0003-3162-9656/work/142246928 |
Keywords
ASJC Scopus subject areas
Keywords
- Automated driving, Gamification, Mental model, Mode awareness, Motivation