Smart Ubiquitous Projection: Discovering Surfaces for the Projection of Adaptive Content
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
Ubiquitous projection or "display everywhere" is a popular paradigm, according to which regular rooms are augmented with projected digital content in order to create immersive interactive environments. In this work, we revisit this concept, where instead of considering every physical surface and object as a display, we seek to determine areas that are suitable for the projection and interaction with digital information. After determining a set of requirements that such surfaces need to fulfil, we describe a novel computer vision-based technique to automatically detect rectangular surface regions that are deemed adequate for projection and mark those areas as available placeholders for users to use as "clean" displays. As a proof of concept, we show how content can be adaptively laid out in those placeholders using a simple tablet UI.
Details
Original language | English |
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Title of host publication | Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems |
Place of Publication | New York, NY, USA |
Publisher | Association for Computing Machinery (ACM), New York |
Pages | 2592–2600 |
ISBN (print) | 978-1-4503-4082-3 |
Publication status | Published - 2016 |
Peer-reviewed | Yes |
Conference
Title | CHI Conference on Human Factors in Computing Systems 2016 |
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Abbreviated title | CHI 2016 |
Duration | 7 - 12 May 2016 |
Degree of recognition | International event |
City | San Jose |
Country | United States of America |
External IDs
Scopus | 85014631052 |
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ORCID | /0000-0002-3548-723X/work/142245481 |
ORCID | /0000-0002-2176-876X/work/151435369 |
Keywords
Keywords
- interaction with projected content, ubiquitous displays, projection everywhere, projection surface detection