Smart Ubiquitous Projection: Discovering Surfaces for the Projection of Adaptive Content

Research output: Contribution to book/conference proceedings/anthology/reportConference contributionContributedpeer-review

Contributors

Abstract

Ubiquitous projection or "display everywhere" is a popular paradigm, according to which regular rooms are augmented with projected digital content in order to create immersive interactive environments. In this work, we revisit this concept, where instead of considering every physical surface and object as a display, we seek to determine areas that are suitable for the projection and interaction with digital information. After determining a set of requirements that such surfaces need to fulfil, we describe a novel computer vision-based technique to automatically detect rectangular surface regions that are deemed adequate for projection and mark those areas as available placeholders for users to use as "clean" displays. As a proof of concept, we show how content can be adaptively laid out in those placeholders using a simple tablet UI.

Details

Original languageEnglish
Title of host publicationProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery (ACM), New York
Pages2592–2600
ISBN (print)978-1-4503-4082-3
Publication statusPublished - 2016
Peer-reviewedYes

Conference

TitleCHI Conference on Human Factors in Computing Systems 2016
Abbreviated titleCHI 2016
Duration7 - 12 May 2016
Degree of recognitionInternational event
CitySan Jose
CountryUnited States of America

External IDs

Scopus 85014631052
ORCID /0000-0002-3548-723X/work/142245481
ORCID /0000-0002-2176-876X/work/151435369

Keywords

Keywords

  • interaction with projected content, ubiquitous displays, projection everywhere, projection surface detection