Smart Ubiquitous Projection: Discovering Surfaces for the Projection of Adaptive Content
Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten › Beitrag in Konferenzband › Beigetragen › Begutachtung
Beitragende
Abstract
Ubiquitous projection or "display everywhere" is a popular paradigm, according to which regular rooms are augmented with projected digital content in order to create immersive interactive environments. In this work, we revisit this concept, where instead of considering every physical surface and object as a display, we seek to determine areas that are suitable for the projection and interaction with digital information. After determining a set of requirements that such surfaces need to fulfil, we describe a novel computer vision-based technique to automatically detect rectangular surface regions that are deemed adequate for projection and mark those areas as available placeholders for users to use as "clean" displays. As a proof of concept, we show how content can be adaptively laid out in those placeholders using a simple tablet UI.
Details
Originalsprache | Englisch |
---|---|
Titel | Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems |
Erscheinungsort | New York, NY, USA |
Herausgeber (Verlag) | Association for Computing Machinery (ACM), New York |
Seiten | 2592–2600 |
ISBN (Print) | 978-1-4503-4082-3 |
Publikationsstatus | Veröffentlicht - 2016 |
Peer-Review-Status | Ja |
Konferenz
Titel | CHI Conference on Human Factors in Computing Systems 2016 |
---|---|
Kurztitel | CHI 2016 |
Dauer | 7 - 12 Mai 2016 |
Bekanntheitsgrad | Internationale Veranstaltung |
Stadt | San Jose |
Land | USA/Vereinigte Staaten |
Externe IDs
Scopus | 85014631052 |
---|---|
ORCID | /0000-0002-3548-723X/work/142245481 |
ORCID | /0000-0002-2176-876X/work/151435369 |
Schlagworte
Schlagwörter
- interaction with projected content, ubiquitous displays, projection everywhere, projection surface detection