Smart Ubiquitous Projection: Discovering Surfaces for the Projection of Adaptive Content

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

Ubiquitous projection or "display everywhere" is a popular paradigm, according to which regular rooms are augmented with projected digital content in order to create immersive interactive environments. In this work, we revisit this concept, where instead of considering every physical surface and object as a display, we seek to determine areas that are suitable for the projection and interaction with digital information. After determining a set of requirements that such surfaces need to fulfil, we describe a novel computer vision-based technique to automatically detect rectangular surface regions that are deemed adequate for projection and mark those areas as available placeholders for users to use as "clean" displays. As a proof of concept, we show how content can be adaptively laid out in those placeholders using a simple tablet UI.

Details

OriginalspracheEnglisch
TitelProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
ErscheinungsortNew York, NY, USA
Herausgeber (Verlag)Association for Computing Machinery (ACM), New York
Seiten2592–2600
ISBN (Print)9781450340823
PublikationsstatusVeröffentlicht - 2016
Peer-Review-StatusJa

Externe IDs

Scopus 85014631052
ORCID /0000-0002-3548-723X/work/142245481
ORCID /0000-0002-2176-876X/work/151435369

Schlagworte

Schlagwörter

  • interaction with projected content, ubiquitous displays, projection everywhere, projection surface detection