Scenery: Flexible Virtual Reality Visualization on the Java VM
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
Life science today involves computational analysis of a large amount and variety of data, such as volumetric data acquired by state-of-the-art microscopes, or mesh data from analysis of such data or simulations. Visualization is often the first step in making sense of data, and a crucial part of building and debugging analysis pipelines. It is therefore important that visualizations can be quickly prototyped, as well as developed or embedded into full applications. In order to better judge spatiotemporal relationships, immersive hardware, such as Virtual or Augmented Reality (VR/AR) headsets and associated controllers are becoming invaluable tools. In this work we introduce scenery, a flexible VR/AR visualization framework for the Java VM that can handle mesh and large volumetric data, containing multiple views, timepoints, and color channels. scenery is free and open-source software, works on all major platforms, and uses the Vulkan or OpenGL rendering APIs. We introduce scenery's main features and example applications, such as its use in VR for microscopy, in the biomedical image analysis software Fiji, or for visualising agent-based simulations.
Details
Original language | English |
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Title of host publication | 2019 IEEE Visualization Conference (VIS) |
Publisher | IEEE, New York [u. a.] |
Pages | 166-170 |
Number of pages | 5 |
ISBN (electronic) | 978-1-7281-4941-7 |
ISBN (print) | 978-1-7281-4942-4 |
Publication status | Published - Oct 2019 |
Peer-reviewed | Yes |
Publication series
Series | International Conference on Visualisation, VIS |
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Conference
Title | 2019 IEEE Visualization Conference, VIS 2019 |
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Duration | 20 - 25 October 2019 |
City | Vancouver |
Country | Canada |
External IDs
ORCID | /0000-0003-4414-4340/work/142252168 |
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Keywords
ASJC Scopus subject areas
Keywords
- Human-centered computing, Virtual reality, Visualization, Visualization systems and tools Human-centered computing