Scenery: Flexible Virtual Reality Visualization on the Java VM

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

Life science today involves computational analysis of a large amount and variety of data, such as volumetric data acquired by state-of-the-art microscopes, or mesh data from analysis of such data or simulations. Visualization is often the first step in making sense of data, and a crucial part of building and debugging analysis pipelines. It is therefore important that visualizations can be quickly prototyped, as well as developed or embedded into full applications. In order to better judge spatiotemporal relationships, immersive hardware, such as Virtual or Augmented Reality (VR/AR) headsets and associated controllers are becoming invaluable tools. In this work we introduce scenery, a flexible VR/AR visualization framework for the Java VM that can handle mesh and large volumetric data, containing multiple views, timepoints, and color channels. scenery is free and open-source software, works on all major platforms, and uses the Vulkan or OpenGL rendering APIs. We introduce scenery's main features and example applications, such as its use in VR for microscopy, in the biomedical image analysis software Fiji, or for visualising agent-based simulations.

Details

OriginalspracheEnglisch
Titel2019 IEEE Visualization Conference (VIS)
Herausgeber (Verlag)IEEE, New York [u. a.]
Seiten166-170
Seitenumfang5
ISBN (elektronisch)978-1-7281-4941-7
ISBN (Print)978-1-7281-4942-4
PublikationsstatusVeröffentlicht - Okt. 2019
Peer-Review-StatusJa

Publikationsreihe

ReiheInternational Conference on Visualisation, VIS

Konferenz

Titel2019 IEEE Visualization Conference, VIS 2019
Dauer20 - 25 Oktober 2019
StadtVancouver
LandKanada

Externe IDs

ORCID /0000-0003-4414-4340/work/142252168

Schlagworte

Schlagwörter

  • Human-centered computing, Virtual reality, Visualization, Visualization systems and tools Human-centered computing