Project-based learning in Master's degree programmes to establish and promote the practical laboratory approach in rail transportation
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
This article focuses on the necessity of practical laboratories in the development of new study programs, particularly in the railway field, and emphasizes the significance of project-based learning and authentic laboratories. The integration of practical components is underscored as a means to bridge the gap between theoretical knowledge and its practical application. The AZubiG project, presented as an example of research cooperation, provides access to such authentic laboratories and facilitates the seamless transfer of knowledge into the creation of new Bachelor's and Master's programs. Specifically, this article explores the potential application of this approach in the field of Intelligent Transportation Systems (ITS).
Details
| Original language | English |
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| Title of host publication | 2023 IEEE IFEES World Engineering Education Forum and Global Engineering Deans Council |
| Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
| ISBN (electronic) | 979-8-3503-1602-5 |
| Publication status | Published - 2023 |
| Peer-reviewed | Yes |
Publication series
| Series | World Engineering Education Forum - Global Engineering Deans Council (WEEF-GEDC) |
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Conference
| Title | 2023 IEEE IFEES World Engineering Education Forum and Global Engineering Deans Council |
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| Subtitle | Convergence for a better world: A call to action |
| Abbreviated title | WEEF & GEDC 2023 |
| Duration | 23 - 27 October 2023 |
| Location | Monterrey Institute of Technology and Higher Education |
| City | Monterrey |
| Country | Mexico |
External IDs
| ORCID | /0000-0002-4860-6840/work/186183020 |
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| ORCID | /0000-0002-1091-782X/work/186183348 |
Keywords
ASJC Scopus subject areas
Keywords
- Project-based learning, real laboratories, robotics in Teaching and Learning, STEAM Education