PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Abstract

This paper presents PointShopVR, an immersive point cloud authoring system in Virtual Reality (VR) that enables intuitive creation, manipulation, and refinement of large 3D point clouds. To support real-time interaction with dense data, our system integrates a simple acceleration data structure and a continuous level-of-detail (CLOD) rendering, ensuring high frame rates in VR. PointShopVR provides a handful of authoring operations-including point addition, deletion, labeling, copy-paste, translation and deformation-each offering instant visual feedback for seamless editing. We evaluate PointShopVR through a user study in which users complete diverse editing tasks within minutes, demonstrating both the usability and effectiveness of immersive point cloud authoring. Compared to traditional desktop-based tools, PointShopVR offers enhanced accessibility, natural interaction, and immersive feedback, making it a powerful platform for large-scale 3D data exploration and creative editing in VR.

Details

Original languageEnglish
Title of host publicationProceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2026
Pages475-485
Number of pages11
ISBN (electronic)979-8-3315-5945-8
Publication statusPublished - 2 Apr 2026
Peer-reviewedYes

Publication series

SeriesIEEE Annual International Symposium Virtual Reality
ISSN2642-5246

Conference

Title33rd IEEE Conference on Virtual Reality and 3D User Interfaces
Abbreviated titleIEEE VR 2026
Conference number33
Duration21 - 25 March 2026
Website
LocationExco
CityDaegu
CountryKorea, Republic of

External IDs

ORCID /0000-0002-8923-6284/work/213147403
Scopus 105036952695
Mendeley 9d5f9b40-a949-3db4-a3ec-8a4fdceb3d49

Keywords

Keywords

  • Real-time rendering, Immersive authoring, Point Cloud, Virtual Reality