PointShopVR: Immersive Authoring of Large Point Clouds in Virtual Reality

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Abstract

This paper presents PointShopVR, an immersive point cloud authoring system in Virtual Reality (VR) that enables intuitive creation, manipulation, and refinement of large 3D point clouds. To support real-time interaction with dense data, our system integrates a simple acceleration data structure and a continuous level-of-detail (CLOD) rendering, ensuring high frame rates in VR. PointShopVR provides a handful of authoring operations-including point addition, deletion, labeling, copy-paste, translation and deformation-each offering instant visual feedback for seamless editing. We evaluate PointShopVR through a user study in which users complete diverse editing tasks within minutes, demonstrating both the usability and effectiveness of immersive point cloud authoring. Compared to traditional desktop-based tools, PointShopVR offers enhanced accessibility, natural interaction, and immersive feedback, making it a powerful platform for large-scale 3D data exploration and creative editing in VR.

Details

OriginalspracheEnglisch
TitelProceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2026
Seiten475-485
Seitenumfang11
ISBN (elektronisch)979-8-3315-5945-8
PublikationsstatusVeröffentlicht - 2 Apr. 2026
Peer-Review-StatusJa

Publikationsreihe

ReiheIEEE Annual International Symposium Virtual Reality
ISSN2642-5246

Konferenz

Titel33rd IEEE Conference on Virtual Reality and 3D User Interfaces
KurztitelIEEE VR 2026
Veranstaltungsnummer33
Dauer21 - 25 März 2026
Webseite
OrtExco
StadtDaegu
LandSüdkorea

Externe IDs

ORCID /0000-0002-8923-6284/work/213147403
Scopus 105036952695
Mendeley 9d5f9b40-a949-3db4-a3ec-8a4fdceb3d49

Schlagworte

Schlagwörter

  • Real-time rendering, Immersive authoring, Point Cloud, Virtual Reality