Pinch-drag-flick vs. spatial input: Rethinking zoom & pan on mobile displays
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
The multi-touch-based pinch to zoom, drag and flick to pan metaphor has gained wide popularity on mobile displays, where it is the paradigm of choice for navigating 2D documents. But is finger-based navigation really the gold standard? In this paper, we present a comprehensive user study with 40 participants, in which we systematically compare the Pinch-Drag-Flick approach with a technique that relies on spatial manipulation, such as lifting a display up/down to zoom. While we solely considered known techniques, we put considerable effort in implementing both input strategies on popular consumer hardware (iPhone, iPad). Our results show that spatial manipulation can significantly outperform traditional Pinch-Drag-Flick. Given the carefully optimized prototypes, we are confident to have found strong arguments that future generations of mobile devices could rely much more on spatial interaction principles.
Details
Original language | English |
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Title of host publication | CHI 2014 |
Publisher | Association for Computing Machinery |
Pages | 1113-1122 |
Number of pages | 10 |
ISBN (print) | 9781450324731 |
Publication status | Published - 2014 |
Peer-reviewed | Yes |
Publication series
Series | CHI: Conference on Human Factors in Computing Systems |
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ISSN | 1062-9432 |
Conference
Title | 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014 |
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Duration | 26 April - 1 May 2014 |
City | Toronto, ON |
Country | Canada |
External IDs
ORCID | /0000-0002-2176-876X/work/159606427 |
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Keywords
ASJC Scopus subject areas
Keywords
- Mobile Displays, Multi-Touch Input, Spatial Input, Spatially Aware Displays, User Study