Pinch-drag-flick vs. spatial input: Rethinking zoom & pan on mobile displays

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Contributors

  • Martin Spindler - , Otto von Guericke University Magdeburg (Author)
  • Martin Schuessler - , Technical University of Berlin (Author)
  • Marcel Martsch - , Otto von Guericke University Magdeburg (Author)
  • Raimund Dachselt - , Chair of Multimedia Technology (Author)

Abstract

The multi-touch-based pinch to zoom, drag and flick to pan metaphor has gained wide popularity on mobile displays, where it is the paradigm of choice for navigating 2D documents. But is finger-based navigation really the gold standard? In this paper, we present a comprehensive user study with 40 participants, in which we systematically compare the Pinch-Drag-Flick approach with a technique that relies on spatial manipulation, such as lifting a display up/down to zoom. While we solely considered known techniques, we put considerable effort in implementing both input strategies on popular consumer hardware (iPhone, iPad). Our results show that spatial manipulation can significantly outperform traditional Pinch-Drag-Flick. Given the carefully optimized prototypes, we are confident to have found strong arguments that future generations of mobile devices could rely much more on spatial interaction principles.

Details

Original languageEnglish
Title of host publicationCHI 2014
PublisherAssociation for Computing Machinery
Pages1113-1122
Number of pages10
ISBN (print)9781450324731
Publication statusPublished - 2014
Peer-reviewedYes

Publication series

SeriesCHI: Conference on Human Factors in Computing Systems
ISSN1062-9432

Conference

Title32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014
Duration26 April - 1 May 2014
CityToronto, ON
CountryCanada

External IDs

ORCID /0000-0002-2176-876X/work/159606427

Keywords

Keywords

  • Mobile Displays, Multi-Touch Input, Spatial Input, Spatially Aware Displays, User Study