Pinch-drag-flick vs. spatial input: Rethinking zoom & pan on mobile displays
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Beitragende
Abstract
The multi-touch-based pinch to zoom, drag and flick to pan metaphor has gained wide popularity on mobile displays, where it is the paradigm of choice for navigating 2D documents. But is finger-based navigation really the gold standard? In this paper, we present a comprehensive user study with 40 participants, in which we systematically compare the Pinch-Drag-Flick approach with a technique that relies on spatial manipulation, such as lifting a display up/down to zoom. While we solely considered known techniques, we put considerable effort in implementing both input strategies on popular consumer hardware (iPhone, iPad). Our results show that spatial manipulation can significantly outperform traditional Pinch-Drag-Flick. Given the carefully optimized prototypes, we are confident to have found strong arguments that future generations of mobile devices could rely much more on spatial interaction principles.
Details
Originalsprache | Englisch |
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Titel | CHI 2014 |
Herausgeber (Verlag) | Association for Computing Machinery |
Seiten | 1113-1122 |
Seitenumfang | 10 |
ISBN (Print) | 9781450324731 |
Publikationsstatus | Veröffentlicht - 2014 |
Peer-Review-Status | Ja |
Publikationsreihe
Reihe | CHI: Conference on Human Factors in Computing Systems |
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ISSN | 1062-9432 |
Konferenz
Titel | 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014 |
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Dauer | 26 April - 1 Mai 2014 |
Stadt | Toronto, ON |
Land | Kanada |
Externe IDs
ORCID | /0000-0002-2176-876X/work/159606427 |
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Schlagworte
ASJC Scopus Sachgebiete
Schlagwörter
- Mobile Displays, Multi-Touch Input, Spatial Input, Spatially Aware Displays, User Study