Physical computing and its scope - towards a constructionist computer science curriculum with physical computing

Research output: Contribution to journal › Research article › Contributed › peer-review

Contributors

  • Mareen Przybylla - , University of Potsdam (Author)
  • Ralf Romeike - , Friedrich-Alexander University Erlangen-Nürnberg (Author)

Abstract

Physical computing covers the design and realization of interactive objects and instal-lations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in construction-ist and creative learning environments. To make many existing activities and examples of such project ideas available for classroom use and to expand the topic areas suitable for learning in such environments beyond introductory to programming, a physical computing syllabus for computer science courses in general education schools has been developed. In this paper the methods and different perspectives that were taken into account are presented. The resulting syllabus can be used to develop a constructionist computer science curriculum with physical computing.

Details

Original languageEnglish
Pages (from-to)241-254
Number of pages14
JournalInformatics in Education
Volume13
Issue number2
Publication statusPublished - 2014
Peer-reviewedYes
Externally publishedYes

External IDs

Scopus 84910599554
ORCID /0000-0002-8477-1464/work/209584799

Keywords

Keywords

  • Dissertation, 2014, Computer science education, Constructionist learning, Physical computing, Syllabus, journal_pr