Miners: Communication and awareness in collaborative gaming at an interactive display wall
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
Research on interactive wall displays has thus far focused mostly on professional use. However, as large displays with support for touch and other input modalities become more common, it becomes reasonable to assume use in more casual settings as well. We present Miners, one of the first collaborative games for a touch-sensitive display wall, and investigate multimodal, multi-user interaction in this context. In this fast-paced game, four players cooperate to rescue workers trapped in an underground cave, with each player being able to influence the game world in a different way. In an exploratory study using Miners, we found that players enjoyed the game and showed very high engagement. On the other hand, awareness suffered: Players often missed events in other areas. In addition, we found limited awareness of other players' actions and social cues. We report on these results in detail and discuss implications for touch-based wall interaction in general as well as in other application contexts.
Details
Original language | English |
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Title of host publication | Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces |
Publisher | Association for Computing Machinery, Inc |
Pages | 235-240 |
Number of pages | 6 |
ISBN (electronic) | 9781450342483 |
Publication status | Published - 6 Nov 2016 |
Peer-reviewed | Yes |
Publication series
Series | Conference ISS - ISS: Interactive Surfaces and Spaces (previously ITS: Interactive Tabletops and Surfaces) |
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Conference
Title | 11th Annual ACM International Conference on Interactive Surfaces and Spaces, ISS 2016 |
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Duration | 6 - 9 November 2016 |
City | Niagara Falls |
Country | Canada |
External IDs
ORCID | /0000-0002-2176-876X/work/159171504 |
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Keywords
ASJC Scopus subject areas
Keywords
- Awareness, Collaborative games, Display wall, Multitouch, Tangible interaction, Wall interaction