Miners: Communication and awareness in collaborative gaming at an interactive display wall

Research output: Contribution to book/conference proceedings/anthology/reportConference contributionContributedpeer-review

Contributors

Abstract

Research on interactive wall displays has thus far focused mostly on professional use. However, as large displays with support for touch and other input modalities become more common, it becomes reasonable to assume use in more casual settings as well. We present Miners, one of the first collaborative games for a touch-sensitive display wall, and investigate multimodal, multi-user interaction in this context. In this fast-paced game, four players cooperate to rescue workers trapped in an underground cave, with each player being able to influence the game world in a different way. In an exploratory study using Miners, we found that players enjoyed the game and showed very high engagement. On the other hand, awareness suffered: Players often missed events in other areas. In addition, we found limited awareness of other players' actions and social cues. We report on these results in detail and discuss implications for touch-based wall interaction in general as well as in other application contexts.

Details

Original languageEnglish
Title of host publicationProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces
PublisherAssociation for Computing Machinery, Inc
Pages235-240
Number of pages6
ISBN (electronic)9781450342483
Publication statusPublished - 6 Nov 2016
Peer-reviewedYes

Publication series

SeriesConference ISS - ISS: Interactive Surfaces and Spaces (previously ITS: Interactive Tabletops and Surfaces)

Conference

Title11th Annual ACM International Conference on Interactive Surfaces and Spaces, ISS 2016
Duration6 - 9 November 2016
CityNiagara Falls
CountryCanada

External IDs

ORCID /0000-0002-2176-876X/work/159171504

Keywords

Keywords

  • Awareness, Collaborative games, Display wall, Multitouch, Tangible interaction, Wall interaction