Latency Visualization Emulation Scheme for Interactive Cloud XR Gaming

Research output: Contribution to book/conference proceedings/anthology/reportConference contributionContributedpeer-review

Abstract

Only the chairs can edit Network latency prevails as one of the most dominant challenges when deploying interactive Extended Reality (XR) applications on a remote server. Due to human users' different multisensory latency requirements, testing different network latency settings on the overall user experience and Quality of Service (QoS) is crucial. This demo introduces a novel Latency Visualization Emulation Scheme designed for testing QoS future interactive XR gaming applications. The scheme simulates varying network latencies corresponding to different types of networks. It visualizes the player's actions in two states: as the player sees it on his screen and how the server sees it after receiving data with delay and uses it in calculations of interactions with other interactive objects of the game. Our demo allows users to visually experience network latency in XR applications without deploying them in cloud infrastructures.

Details

Original languageEnglish
Title of host publication2024 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom Workshops 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages385-387
Number of pages3
ISBN (electronic)979-8-3503-0436-7
ISBN (print)979-8-3503-0437-4
Publication statusPublished - 2024
Peer-reviewedYes

Publication series

SeriesIEEE Annual Conference on Pervasive Computing and Communications Workshops (PerCom)
ISSN2836-5348

Conference

Title22nd International Conference on Pervasive Computing and Communications
Abbreviated titlePerCom 2024
Conference number22
Duration11 - 15 March 2024
Website
LocationLe Casino Municipal
CityBiarritz
CountryFrance

External IDs

ORCID /0000-0001-8469-9573/work/161891370
ORCID /0000-0001-7008-1537/work/161891467