Latency Visualization Emulation Scheme for Interactive Cloud XR Gaming
Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten › Beitrag in Konferenzband › Beigetragen › Begutachtung
Beitragende
Abstract
Only the chairs can edit Network latency prevails as one of the most dominant challenges when deploying interactive Extended Reality (XR) applications on a remote server. Due to human users' different multisensory latency requirements, testing different network latency settings on the overall user experience and Quality of Service (QoS) is crucial. This demo introduces a novel Latency Visualization Emulation Scheme designed for testing QoS future interactive XR gaming applications. The scheme simulates varying network latencies corresponding to different types of networks. It visualizes the player's actions in two states: as the player sees it on his screen and how the server sees it after receiving data with delay and uses it in calculations of interactions with other interactive objects of the game. Our demo allows users to visually experience network latency in XR applications without deploying them in cloud infrastructures.
Details
| Originalsprache | Englisch |
|---|---|
| Titel | Proceedings - 2024 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom Workshops 2024 |
| Herausgeber (Verlag) | Institute of Electrical and Electronics Engineers (IEEE) |
| Seiten | 385-387 |
| Seitenumfang | 3 |
| ISBN (elektronisch) | 979-8-3503-0436-7 |
| ISBN (Print) | 979-8-3503-0437-4 |
| Publikationsstatus | Veröffentlicht - 2024 |
| Peer-Review-Status | Ja |
Publikationsreihe
| Reihe | IEEE Annual Conference on Pervasive Computing and Communications Workshops (PerCom) |
|---|---|
| ISSN | 2836-5348 |
Konferenz
| Titel | 22nd International Conference on Pervasive Computing and Communications |
|---|---|
| Kurztitel | PerCom 2024 |
| Veranstaltungsnummer | 22 |
| Dauer | 11 - 15 März 2024 |
| Webseite | |
| Ort | Le Casino Municipal |
| Stadt | Biarritz |
| Land | Frankreich |
Externe IDs
| ORCID | /0000-0001-8469-9573/work/161891370 |
|---|---|
| ORCID | /0000-0001-7008-1537/work/161891467 |
Schlagworte
ASJC Scopus Sachgebiete
- Informationssysteme und -management - Augmented reality, Extended reality, Quality of service, Virtual reality
- Sicherheit, Risiko, Zuverlässigkeit und Qualität - Augmented reality, Extended reality, Quality of service, Virtual reality
- Modellierung und Simulation - Augmented reality, Extended reality, Quality of service, Virtual reality
- Gesundheitsinformatik - Augmented reality, Extended reality, Quality of service, Virtual reality
- Angewandte Informatik - Augmented reality, Extended reality, Quality of service, Virtual reality
- Information systems - Augmented reality, Extended reality, Quality of service, Virtual reality
- Artificial intelligence - Augmented reality, Extended reality, Quality of service, Virtual reality
- Computernetzwerke und -kommunikation - Augmented reality, Extended reality, Quality of service, Virtual reality
Schlagwörter
- Augmented reality, Extended reality, Quality of service, Virtual reality
Bibliotheksschlagworte
- 005 Computerprogrammierung, Computerprogramme & Daten - Augmented reality, Extended reality, Quality of service, Virtual reality
- 004 Informatik - Augmented reality, Extended reality, Quality of service, Virtual reality