First Steps Towards Game and Activity Inference on Encrypted VR Datastreams

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Contributors

Abstract

The convergence of 6G and WiFi technologies promises unprecedented online connectivity, enabling immersive experiences such as the Metaverse, with a particular emphasis on VR gaming. Despite these advancements, they bring to light considerable privacy concerns, especially the ability of adversaries to deduce personal information from encrypted gaming network traffic. Focusing on VR headsets and Nintendo Switch consoles, this study explores the privacy implications within such network environments. By simulating the typical network conditions of online multiplayer games, we expose potential privacy breaches by adversaries from both WiFi and WAN, including mobile service providers. Classical machine learning algorithms can successfully classify games and gaming consoles with an accuracy exceeding 90%, further dissecting the network traffic to unveil distinct signatures and assess privacy risks.

Details

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks, WoWMoM 2024
PublisherIEEE
Pages105-110
Number of pages6
ISBN (electronic)9798350394665
ISBN (print)979-8-3503-9467-2
Publication statusPublished - 7 Jun 2024
Peer-reviewedYes

Conference

Title25th IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks
Abbreviated titleWoWMoM 2024
Conference number25
Duration4 - 7 June 2024
LocationMurdoch University
CityPerth
CountryAustralia

External IDs

Scopus 85198907297
ORCID /0000-0001-7008-1537/work/171065087
ORCID /0009-0005-7045-4096/work/171066162

Keywords

Keywords

  • 6G mobile communication, Data privacy, Games, Metaverse, Performance evaluation, Privacy, Wide area networks, 6G, Inference, Virtual Reality