First Steps Towards Game and Activity Inference on Encrypted VR Datastreams

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

The convergence of 6G and WiFi technologies promises unprecedented online connectivity, enabling immersive experiences such as the Metaverse, with a particular emphasis on VR gaming. Despite these advancements, they bring to light considerable privacy concerns, especially the ability of adversaries to deduce personal information from encrypted gaming network traffic. Focusing on VR headsets and Nintendo Switch consoles, this study explores the privacy implications within such network environments. By simulating the typical network conditions of online multiplayer games, we expose potential privacy breaches by adversaries from both WiFi and WAN, including mobile service providers. Classical machine learning algorithms can successfully classify games and gaming consoles with an accuracy exceeding 90%, further dissecting the network traffic to unveil distinct signatures and assess privacy risks.

Details

OriginalspracheEnglisch
Titel2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM)
Herausgeber (Verlag)IEEE
Seiten105-110
Seitenumfang6
ISBN (elektronisch)9798350394665
ISBN (Print)979-8-3503-9467-2
PublikationsstatusVeröffentlicht - 7 Juni 2024
Peer-Review-StatusJa

Konferenz

Titel25th IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks
KurztitelWoWMoM 2024
Veranstaltungsnummer25
Dauer4 - 7 Juni 2024
OrtMurdoch University
StadtPerth
LandAustralien

Externe IDs

Scopus 85198907297
ORCID /0000-0001-7008-1537/work/171065087
ORCID /0009-0005-7045-4096/work/171066162

Schlagworte

Schlagwörter

  • 6G mobile communication, Data privacy, Games, Metaverse, Performance evaluation, Privacy, Wide area networks