First Steps Towards Game and Activity Inference on Encrypted VR Datastreams
Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten › Beitrag in Konferenzband › Beigetragen › Begutachtung
Beitragende
Abstract
The convergence of 6G and WiFi technologies promises unprecedented online connectivity, enabling immersive experiences such as the Metaverse, with a particular emphasis on VR gaming. Despite these advancements, they bring to light considerable privacy concerns, especially the ability of adversaries to deduce personal information from encrypted gaming network traffic. Focusing on VR headsets and Nintendo Switch consoles, this study explores the privacy implications within such network environments. By simulating the typical network conditions of online multiplayer games, we expose potential privacy breaches by adversaries from both WiFi and WAN, including mobile service providers. Classical machine learning algorithms can successfully classify games and gaming consoles with an accuracy exceeding 90%, further dissecting the network traffic to unveil distinct signatures and assess privacy risks.
Details
Originalsprache | Englisch |
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Titel | 2024 IEEE 25th International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM) |
Herausgeber (Verlag) | IEEE |
Seiten | 105-110 |
Seitenumfang | 6 |
ISBN (elektronisch) | 9798350394665 |
ISBN (Print) | 979-8-3503-9467-2 |
Publikationsstatus | Veröffentlicht - 7 Juni 2024 |
Peer-Review-Status | Ja |
Konferenz
Titel | 25th IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks |
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Kurztitel | WoWMoM 2024 |
Veranstaltungsnummer | 25 |
Dauer | 4 - 7 Juni 2024 |
Ort | Murdoch University |
Stadt | Perth |
Land | Australien |
Externe IDs
Scopus | 85198907297 |
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ORCID | /0000-0001-7008-1537/work/171065087 |
ORCID | /0009-0005-7045-4096/work/171066162 |
Schlagworte
Schlagwörter
- 6G mobile communication, Data privacy, Games, Metaverse, Performance evaluation, Privacy, Wide area networks