Exploring Virtual Reality in an Exhibition Context
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Contributors
Abstract
Virtual reality (VR) is a growing field of research both as a complementary science for other research areas and as a field of research itself. It is also a powerful, immersive technology enabling the creation of visual and interactive worlds that can help experience and understand complex scenarios by exhibition visitors without any required special knowledge beforehand. VR creates visual worlds transcending traditional displays, offering access to past, present, and future realities. This paper explores the transformative potential of VR in exhibitions, enhancing visitor engagement with complex subjects. The study investigates VR to visualize LiDAR-captured data, referencing Bernd Lintermann's "Traces" project at the ZKM. [1] Furthermore, the VR scenarios can be manipulated so that visitors can experience and reshape them like zooming into objects, rearranging shapes and spaces or interacting with objects. This technology offers new avenues for engagement. It can be used in different scales, times and spaces. Eventually, the paper describes various VR scenarios and delves into the technical background of VR simulations, providing a comprehensive understanding of this technology's applications in exhibition settings.
Details
| Original language | English |
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| Title of host publication | EVA Berlin 2025. Electronic Media and Visual Arts |
| Pages | 77-82 |
| Number of pages | 6 |
| ISBN (electronic) | 978-3-98501-333-3 |
| Publication status | Published - 10 Dec 2025 |
| Peer-reviewed | No |
External IDs
| ORCID | /0000-0002-4884-6713/work/199961566 |
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