Exploring Virtual Reality in an Exhibition Context

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragen

Abstract

Virtual reality (VR) is a growing field of research both as a complementary science for other research areas and as a field of research itself. It is also a powerful, immersive technology enabling the creation of visual and interactive worlds that can help experience and understand complex scenarios by exhibition visitors without any required special knowledge beforehand. VR creates visual worlds transcending traditional displays, offering access to past, present, and future realities. This paper explores the transformative potential of VR in exhibitions, enhancing visitor engagement with complex subjects. The study investigates VR to visualize LiDAR-captured data, referencing Bernd Lintermann's "Traces" project at the ZKM. [1] Furthermore, the VR scenarios can be manipulated so that visitors can experience and reshape them like zooming into objects, rearranging shapes and spaces or interacting with objects. This technology offers new avenues for engagement. It can be used in different scales, times and spaces. Eventually, the paper describes various VR scenarios and delves into the technical background of VR simulations, providing a comprehensive understanding of this technology's applications in exhibition settings.

Details

OriginalspracheEnglisch
TitelEVA Berlin 2025. Electronic Media and Visual Arts
Seiten77-82
Seitenumfang6
ISBN (elektronisch)978-3-98501-333-3
PublikationsstatusVeröffentlicht - 10 Dez. 2025
Peer-Review-StatusNein

Externe IDs

ORCID /0000-0002-4884-6713/work/199961566

Schlagworte