“E-WAFE” - A Full Body Embodied Social Exergame
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
This paper presents and describes the technical implementation of a full body embodied social exergame called "Exercise - Water Air Fire Earth"or "E-WAFE"in short, developed by an interdisciplinary team of three students in the scope of a practical course module. The design decisions were aimed at creating immersive, longtime engaging gamification of exercise with social interaction, utilising new technologies and motivating people to exercise for physiological health as well as connecting people by indulging in social play. The networked, full body tracked (Virtual Reality headset, two controllers and three trackers) gameplay, involving exercises such as squatting and shadowboxing, implemented with a machine learning based approach, creates an immersive experience for currently two players.
Details
Original language | English |
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Title of host publication | CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play |
Place of Publication | New York, USA |
Publisher | Association for Computing Machinery (ACM), New York |
Pages | 286-290 |
Number of pages | 5 |
ISBN (electronic) | 9781450392112 |
Publication status | Published - 7 Nov 2022 |
Peer-reviewed | Yes |
External IDs
Scopus | 85143174163 |
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Keywords
ASJC Scopus subject areas
Keywords
- Full body tracking, Social Exergame, Student Game Design Contest, Virtual Reality