“E-WAFE” - A Full Body Embodied Social Exergame
Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten › Beitrag in Konferenzband › Beigetragen › Begutachtung
Beitragende
Abstract
This paper presents and describes the technical implementation of a full body embodied social exergame called "Exercise - Water Air Fire Earth"or "E-WAFE"in short, developed by an interdisciplinary team of three students in the scope of a practical course module. The design decisions were aimed at creating immersive, longtime engaging gamification of exercise with social interaction, utilising new technologies and motivating people to exercise for physiological health as well as connecting people by indulging in social play. The networked, full body tracked (Virtual Reality headset, two controllers and three trackers) gameplay, involving exercises such as squatting and shadowboxing, implemented with a machine learning based approach, creates an immersive experience for currently two players.
Details
Originalsprache | Englisch |
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Titel | CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play |
Erscheinungsort | New York, USA |
Herausgeber (Verlag) | Association for Computing Machinery (ACM), New York |
Seiten | 286-290 |
Seitenumfang | 5 |
ISBN (elektronisch) | 9781450392112 |
Publikationsstatus | Veröffentlicht - 7 Nov. 2022 |
Peer-Review-Status | Ja |
Externe IDs
Scopus | 85143174163 |
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Schlagworte
ASJC Scopus Sachgebiete
Schlagwörter
- Full body tracking, Social Exergame, Student Game Design Contest, Virtual Reality