“E-WAFE” - A Full Body Embodied Social Exergame

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

This paper presents and describes the technical implementation of a full body embodied social exergame called "Exercise - Water Air Fire Earth"or "E-WAFE"in short, developed by an interdisciplinary team of three students in the scope of a practical course module. The design decisions were aimed at creating immersive, longtime engaging gamification of exercise with social interaction, utilising new technologies and motivating people to exercise for physiological health as well as connecting people by indulging in social play. The networked, full body tracked (Virtual Reality headset, two controllers and three trackers) gameplay, involving exercises such as squatting and shadowboxing, implemented with a machine learning based approach, creates an immersive experience for currently two players.

Details

OriginalspracheEnglisch
TitelCHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
ErscheinungsortNew York, USA
Herausgeber (Verlag)Association for Computing Machinery (ACM), New York
Seiten286-290
Seitenumfang5
ISBN (elektronisch)9781450392112
PublikationsstatusVeröffentlicht - 7 Nov. 2022
Peer-Review-StatusJa

Externe IDs

Scopus 85143174163

Schlagworte

ASJC Scopus Sachgebiete

Schlagwörter

  • Full body tracking, Social Exergame, Student Game Design Contest, Virtual Reality