Etching – Seamless Alignment of Lines and Patches as Role Model for a Graphic Geometry as Design Crossover of Pixels and Vectors in the Direction of All-In-One Image Reliefs
Research output: Contribution to book/conference proceedings/anthology/report › Chapter in book/anthology/report › Contributed › peer-review
Contributors
Abstract
Rather shopworn etching classes in art academies provide handicraft to align crisp as well as fuzzy lines with sharp and faint patches of color and brightness. Do we have a blueprint for design crossovers of pixels and vectors in front of us? If so, at least three layers of consideration emerge. The math layer: Is it desirable or heretic, to think of points and lines in geometry with length, width, and even thickness? The software layer: Do we stick to the math layer or subscribe to WYSIWYG and artificial intelligence? The design layer suggests morphological sequences to allow modelling the growth of natural and artificial structures. Philosophically, we ask ourselves the “out-of-nothing” question. How do things unfold? Eventually (and returning to etching): Are there ways to etch 3D print-style, i.e.
Details
Original language | English |
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Title of host publication | Architectural Graphics |
Editors | Manuel A. Ródenas-López, José Calvo-López, Macarena Salcedo-Galera |
Publisher | Springer Nature |
Pages | 79-86 |
Number of pages | 8 |
ISBN (electronic) | 978-3-031-04640-7 |
ISBN (print) | 978-3-031-04639-1 |
Publication status | Published - 2022 |
Peer-reviewed | Yes |
Publication series
Series | Springer Series in Design and Innovation |
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Volume | 23 |
ISSN | 2661-8184 |
Keywords
ASJC Scopus subject areas
Keywords
- Etching, Fuzzy Edges, Graphic Geometry, Lines and Patches, Pixels vs. Vectors