Etching – Seamless Alignment of Lines and Patches as Role Model for a Graphic Geometry as Design Crossover of Pixels and Vectors in the Direction of All-In-One Image Reliefs

Research output: Contribution to book/conference proceedings/anthology/reportChapter in book/anthology/reportContributedpeer-review

Contributors

Abstract

Rather shopworn etching classes in art academies provide handicraft to align crisp as well as fuzzy lines with sharp and faint patches of color and brightness. Do we have a blueprint for design crossovers of pixels and vectors in front of us? If so, at least three layers of consideration emerge. The math layer: Is it desirable or heretic, to think of points and lines in geometry with length, width, and even thickness? The software layer: Do we stick to the math layer or subscribe to WYSIWYG and artificial intelligence? The design layer suggests morphological sequences to allow modelling the growth of natural and artificial structures. Philosophically, we ask ourselves the “out-of-nothing” question. How do things unfold? Eventually (and returning to etching): Are there ways to etch 3D print-style, i.e.

Details

Original languageEnglish
Title of host publicationArchitectural Graphics
EditorsManuel A. Ródenas-López, José Calvo-López, Macarena Salcedo-Galera
PublisherSpringer Nature
Pages79-86
Number of pages8
ISBN (electronic)978-3-031-04640-7
ISBN (print)978-3-031-04639-1
Publication statusPublished - 2022
Peer-reviewedYes

Publication series

SeriesSpringer Series in Design and Innovation
Volume23
ISSN2661-8184

Keywords

Keywords

  • Etching, Fuzzy Edges, Graphic Geometry, Lines and Patches, Pixels vs. Vectors