Etching – Seamless Alignment of Lines and Patches as Role Model for a Graphic Geometry as Design Crossover of Pixels and Vectors in the Direction of All-In-One Image Reliefs

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in Buch/Sammelband/GutachtenBeigetragenBegutachtung

Beitragende

Abstract

Rather shopworn etching classes in art academies provide handicraft to align crisp as well as fuzzy lines with sharp and faint patches of color and brightness. Do we have a blueprint for design crossovers of pixels and vectors in front of us? If so, at least three layers of consideration emerge. The math layer: Is it desirable or heretic, to think of points and lines in geometry with length, width, and even thickness? The software layer: Do we stick to the math layer or subscribe to WYSIWYG and artificial intelligence? The design layer suggests morphological sequences to allow modelling the growth of natural and artificial structures. Philosophically, we ask ourselves the “out-of-nothing” question. How do things unfold? Eventually (and returning to etching): Are there ways to etch 3D print-style, i.e.

Details

OriginalspracheEnglisch
TitelArchitectural Graphics
Redakteure/-innenManuel A. Ródenas-López, José Calvo-López, Macarena Salcedo-Galera
Herausgeber (Verlag)Springer Nature
Seiten79-86
Seitenumfang8
ISBN (elektronisch)978-3-031-04640-7
ISBN (Print)978-3-031-04639-1
PublikationsstatusVeröffentlicht - 2022
Peer-Review-StatusJa

Publikationsreihe

ReiheSpringer Series in Design and Innovation
Band23
ISSN2661-8184

Schlagworte

Schlagwörter

  • Etching, Fuzzy Edges, Graphic Geometry, Lines and Patches, Pixels vs. Vectors