Depth information from binocular disparity and familiar size is combined when reaching towards virtual objects

Research output: Contribution to book/conference proceedings/anthology/reportConference contributionContributedpeer-review

Abstract

Reaching movements towards stereoscopically presented virtual objects have been reported to be imprecise. This might be a problem for touch interaction with virtual environments. Estimating the distance to an object in personal space relies on binocular disparity and other depth cues but previous work on the influence of familiar size for reaching and grasping has produced conflicting results. We presented a virtual tennis ball and manipulated binocular disparity as well as the size of the tennis ball. The results suggest that depth information from binocular disparity and from familiar size is combined for reaching movements towards virtual objects. However, subjects differed in the weight they assigned to each depth cue.

Details

Original languageEnglish
Title of host publicationProceedings - VRST 2016
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
Pages233-236
Number of pages4
ISBN (electronic)978-1-4503-4491-3
Publication statusPublished - 2 Nov 2016
Peer-reviewedYes

Publication series

SeriesVRST: Virtual Reality Software and Technology
Volume02-04-November-2016

Conference

Title22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016
Duration2 - 4 November 2016
CityMunich
CountryGermany

External IDs

ORCID /0000-0003-1000-1915/work/92718257
Scopus 84999029590
ORCID /0000-0002-6673-9591/work/142242361

Keywords

ASJC Scopus subject areas

Keywords

  • Depth perception, Distance estimates, Reaching, Stereoscopy, Virtual reality