Depth information from binocular disparity and familiar size is combined when reaching towards virtual objects
Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten › Beitrag in Konferenzband › Beigetragen › Begutachtung
Beitragende
Abstract
Reaching movements towards stereoscopically presented virtual objects have been reported to be imprecise. This might be a problem for touch interaction with virtual environments. Estimating the distance to an object in personal space relies on binocular disparity and other depth cues but previous work on the influence of familiar size for reaching and grasping has produced conflicting results. We presented a virtual tennis ball and manipulated binocular disparity as well as the size of the tennis ball. The results suggest that depth information from binocular disparity and from familiar size is combined for reaching movements towards virtual objects. However, subjects differed in the weight they assigned to each depth cue.
Details
Originalsprache | Englisch |
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Titel | Proceedings - VRST 2016 |
Redakteure/-innen | Stephen N. Spencer |
Herausgeber (Verlag) | Association for Computing Machinery |
Seiten | 233-236 |
Seitenumfang | 4 |
ISBN (elektronisch) | 978-1-4503-4491-3 |
Publikationsstatus | Veröffentlicht - 2 Nov. 2016 |
Peer-Review-Status | Ja |
Publikationsreihe
Reihe | VRST: Virtual Reality Software and Technology |
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Band | 02-04-November-2016 |
Konferenz
Titel | 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016 |
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Dauer | 2 - 4 November 2016 |
Stadt | Munich |
Land | Deutschland |
Externe IDs
ORCID | /0000-0003-1000-1915/work/92718257 |
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Scopus | 84999029590 |
ORCID | /0000-0002-6673-9591/work/142242361 |
Schlagworte
ASJC Scopus Sachgebiete
Schlagwörter
- Depth perception, Distance estimates, Reaching, Stereoscopy, Virtual reality