Depth information from binocular disparity and familiar size is combined when reaching towards virtual objects

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Abstract

Reaching movements towards stereoscopically presented virtual objects have been reported to be imprecise. This might be a problem for touch interaction with virtual environments. Estimating the distance to an object in personal space relies on binocular disparity and other depth cues but previous work on the influence of familiar size for reaching and grasping has produced conflicting results. We presented a virtual tennis ball and manipulated binocular disparity as well as the size of the tennis ball. The results suggest that depth information from binocular disparity and from familiar size is combined for reaching movements towards virtual objects. However, subjects differed in the weight they assigned to each depth cue.

Details

OriginalspracheEnglisch
TitelProceedings - VRST 2016
Redakteure/-innenStephen N. Spencer
Herausgeber (Verlag)Association for Computing Machinery
Seiten233-236
Seitenumfang4
ISBN (elektronisch)978-1-4503-4491-3
PublikationsstatusVeröffentlicht - 2 Nov. 2016
Peer-Review-StatusJa

Publikationsreihe

ReiheVRST: Virtual Reality Software and Technology
Band02-04-November-2016

Konferenz

Titel22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016
Dauer2 - 4 November 2016
StadtMunich
LandDeutschland

Externe IDs

ORCID /0000-0003-1000-1915/work/92718257
Scopus 84999029590
ORCID /0000-0002-6673-9591/work/142242361

Schlagworte

ASJC Scopus Sachgebiete

Schlagwörter

  • Depth perception, Distance estimates, Reaching, Stereoscopy, Virtual reality