Demonstration of VR / AR offloading to Mobile Edge Cloud for low latency 5G gaming application
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
The future 5G mobile communication network, which aims to provide many more use cases not only for people but also for connecting machines. Some of these applications, like VR/AR and automation, call for low latencies, which cannot be achieved by aggregated data centers. Also, for VR/AR, offloading of computation will be a key element to bring new experiences to mobile devices. In order to fulfill low latency, outsourcing of computation and mobility, the Mobile Edge Cloud will play a key role in 5G networking. This demo shows an implementation of a VR game with the capability to move game servers across the world without service interruption.
Details
| Original language | English |
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| Title of host publication | 2018 15th IEEE Annual Consumer Communications and Networking Conference |
| Publisher | Institute of Electrical and Electronics Engineers (IEEE) |
| Pages | 1-3 |
| Number of pages | 3 |
| ISBN (electronic) | 9781538647905 |
| Publication status | Published - 16 Mar 2018 |
| Peer-reviewed | Yes |
Publication series
| Series | IEEE Consumer Communications and Networking Conference |
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| ISSN | 2331-9852 |
Conference
| Title | 15th IEEE Annual Consumer Communications and Networking Conference, CCNC 2018 |
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| Duration | 12 - 15 January 2018 |
| City | Las Vegas |
| Country | United States of America |
External IDs
| ORCID | /0000-0001-8469-9573/work/161891262 |
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Keywords
ASJC Scopus subject areas
Keywords
- 5G, edge computing, low latency, mobile edge cloud, tactile internet