Demonstration of VR / AR offloading to Mobile Edge Cloud for low latency 5G gaming application

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Contributors

Abstract

The future 5G mobile communication network, which aims to provide many more use cases not only for people but also for connecting machines. Some of these applications, like VR/AR and automation, call for low latencies, which cannot be achieved by aggregated data centers. Also, for VR/AR, offloading of computation will be a key element to bring new experiences to mobile devices. In order to fulfill low latency, outsourcing of computation and mobility, the Mobile Edge Cloud will play a key role in 5G networking. This demo shows an implementation of a VR game with the capability to move game servers across the world without service interruption.

Details

Original languageEnglish
Title of host publication2018 15th IEEE Annual Consumer Communications and Networking Conference
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages1-3
Number of pages3
ISBN (electronic)9781538647905
Publication statusPublished - 16 Mar 2018
Peer-reviewedYes

Publication series

SeriesIEEE Consumer Communications and Networking Conference
ISSN2331-9852

Conference

Title15th IEEE Annual Consumer Communications and Networking Conference, CCNC 2018
Duration12 - 15 January 2018
CityLas Vegas
CountryUnited States of America

External IDs

ORCID /0000-0001-8469-9573/work/161891262

Keywords

Keywords

  • 5G, edge computing, low latency, mobile edge cloud, tactile internet