Demonstration of VR / AR offloading to Mobile Edge Cloud for low latency 5G gaming application

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

The future 5G mobile communication network, which aims to provide many more use cases not only for people but also for connecting machines. Some of these applications, like VR/AR and automation, call for low latencies, which cannot be achieved by aggregated data centers. Also, for VR/AR, offloading of computation will be a key element to bring new experiences to mobile devices. In order to fulfill low latency, outsourcing of computation and mobility, the Mobile Edge Cloud will play a key role in 5G networking. This demo shows an implementation of a VR game with the capability to move game servers across the world without service interruption.

Details

OriginalspracheEnglisch
Titel2018 15th IEEE Annual Consumer Communications and Networking Conference
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers (IEEE)
Seiten1-3
Seitenumfang3
ISBN (elektronisch)9781538647905
PublikationsstatusVeröffentlicht - 16 März 2018
Peer-Review-StatusJa

Publikationsreihe

ReiheIEEE Consumer Communications and Networking Conference
ISSN2331-9852

Konferenz

Titel15th IEEE Annual Consumer Communications and Networking Conference, CCNC 2018
Dauer12 - 15 Januar 2018
StadtLas Vegas
LandUSA/Vereinigte Staaten

Externe IDs

ORCID /0000-0001-8469-9573/work/161891262

Schlagworte

Schlagwörter

  • 5G, edge computing, low latency, mobile edge cloud, tactile internet