Demonstration of mobile edge cloud for tactile Internet using a 5G gaming application
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
This proposal for demonstration focuses on the realization of the mobile edge cloud for low latency 5G applications by means of a game to engage the audience. Through the use of intelligent application level migration techniques, we demonstrate an agile migration of a tron-like game between multiple potential edge cloud servers, while the game is running, with uninterrupted user interaction. The following demonstrator marks one of the first implementations of mobile edge cloud as a 5G enabling technology, while conveying the significance of latency in real time applications.
Details
Original language | English |
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Title of host publication | 2017 14th IEEE Annual Consumer Communications and Networking Conference, CCNC 2017 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 607-608 |
Number of pages | 2 |
ISBN (electronic) | 9781509061969 |
Publication status | Published - 17 Jul 2017 |
Peer-reviewed | Yes |
Publication series
Series | IEEE Consumer Communications and Networking Conference |
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ISSN | 2331-9852 |
Conference
Title | 14th IEEE Annual Consumer Communications and Networking Conference, CCNC 2017 |
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Duration | 8 - 11 January 2017 |
City | Las Vegas |
Country | United States of America |
External IDs
ORCID | /0000-0001-8469-9573/work/161891276 |
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