Demonstration of mobile edge cloud for tactile Internet using a 5G gaming application

Research output: Contribution to book/conference proceedings/anthology/reportConference contributionContributedpeer-review

Contributors

Abstract

This proposal for demonstration focuses on the realization of the mobile edge cloud for low latency 5G applications by means of a game to engage the audience. Through the use of intelligent application level migration techniques, we demonstrate an agile migration of a tron-like game between multiple potential edge cloud servers, while the game is running, with uninterrupted user interaction. The following demonstrator marks one of the first implementations of mobile edge cloud as a 5G enabling technology, while conveying the significance of latency in real time applications.

Details

Original languageEnglish
Title of host publication2017 14th IEEE Annual Consumer Communications and Networking Conference, CCNC 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages607-608
Number of pages2
ISBN (electronic)9781509061969
Publication statusPublished - 17 Jul 2017
Peer-reviewedYes

Publication series

SeriesIEEE Consumer Communications and Networking Conference
ISSN2331-9852

Conference

Title14th IEEE Annual Consumer Communications and Networking Conference, CCNC 2017
Duration8 - 11 January 2017
CityLas Vegas
CountryUnited States of America

External IDs

ORCID /0000-0001-8469-9573/work/161891276