Demonstration of mobile edge cloud for tactile Internet using a 5G gaming application
Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/Gutachten › Beitrag in Konferenzband › Beigetragen › Begutachtung
Beitragende
Abstract
This proposal for demonstration focuses on the realization of the mobile edge cloud for low latency 5G applications by means of a game to engage the audience. Through the use of intelligent application level migration techniques, we demonstrate an agile migration of a tron-like game between multiple potential edge cloud servers, while the game is running, with uninterrupted user interaction. The following demonstrator marks one of the first implementations of mobile edge cloud as a 5G enabling technology, while conveying the significance of latency in real time applications.
Details
Originalsprache | Englisch |
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Titel | 2017 14th IEEE Annual Consumer Communications and Networking Conference, CCNC 2017 |
Herausgeber (Verlag) | Institute of Electrical and Electronics Engineers Inc. |
Seiten | 607-608 |
Seitenumfang | 2 |
ISBN (elektronisch) | 9781509061969 |
Publikationsstatus | Veröffentlicht - 17 Juli 2017 |
Peer-Review-Status | Ja |
Publikationsreihe
Reihe | IEEE Consumer Communications and Networking Conference |
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ISSN | 2331-9852 |
Konferenz
Titel | 14th IEEE Annual Consumer Communications and Networking Conference, CCNC 2017 |
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Dauer | 8 - 11 Januar 2017 |
Stadt | Las Vegas |
Land | USA/Vereinigte Staaten |
Externe IDs
ORCID | /0000-0001-8469-9573/work/161891276 |
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