Demo: Learning Ball Juggling in Mixed Reality with Haptic Feedback

Research output: Contribution to book/Conference proceedings/Anthology/ReportConference contributionContributedpeer-review

Abstract

Learning complex skills like ball juggling is usually challenging since the balls fall fast in reality. The maturity and rapid development of extended reality (XR) technologies have created opportunities to practice in a virtual environment. The challenge, however, is to connect the virtual world with the real world coherently. We develop a holistic solution with two main components: an XR environment with virtual balls whose falling speed can be adjusted and a haptic glove to provide the sense of catching the ball. By slowing down the falling speed of the balls, the learners can learn individual skills of throwing balls, catching them, and practicing juggling.

Details

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom Workshops 2025
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Pages546-548
Number of pages3
ISBN (electronic)979-8-3315-3553-7
ISBN (print)979-8-3315-3554-4
Publication statusE-pub ahead of print - Jun 2025
Peer-reviewedYes

Publication series

SeriesIEEE Annual Conference on Pervasive Computing and Communications Workshops (PerCom)
ISSN2836-5348

Conference

Title23rd International Conference on Pervasive Computing and Communications
Abbreviated titlePerCom 2025
Conference number23
Duration17 - 21 March 2025
Website
LocationWalter E. Washington Convention Center
CityWashington
CountryUnited States of America

External IDs

ORCID /0000-0002-0803-8818/work/189284830
ORCID /0000-0001-8469-9573/work/189286284
ORCID /0000-0002-3496-441X/work/189288945
ORCID /0000-0001-7008-1537/work/189289181