Demo: Learning Ball Juggling in Mixed Reality with Haptic Feedback

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Abstract

Learning complex skills like ball juggling is usually challenging since the balls fall fast in reality. The maturity and rapid development of extended reality (XR) technologies have created opportunities to practice in a virtual environment. The challenge, however, is to connect the virtual world with the real world coherently. We develop a holistic solution with two main components: an XR environment with virtual balls whose falling speed can be adjusted and a haptic glove to provide the sense of catching the ball. By slowing down the falling speed of the balls, the learners can learn individual skills of throwing balls, catching them, and practicing juggling.

Details

OriginalspracheEnglisch
TitelProceedings - 2025 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom Workshops 2025
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers (IEEE)
Seiten546-548
Seitenumfang3
ISBN (elektronisch)979-8-3315-3553-7
ISBN (Print)979-8-3315-3554-4
PublikationsstatusElektronische Veröffentlichung vor Drucklegung - Juni 2025
Peer-Review-StatusJa

Publikationsreihe

ReiheIEEE Annual Conference on Pervasive Computing and Communications Workshops (PerCom)
ISSN2836-5348

Konferenz

Titel23rd International Conference on Pervasive Computing and Communications
KurztitelPerCom 2025
Veranstaltungsnummer23
Dauer17 - 21 März 2025
Webseite
OrtWalter E. Washington Convention Center
StadtWashington
LandUSA/Vereinigte Staaten

Externe IDs

ORCID /0000-0002-0803-8818/work/189284830
ORCID /0000-0001-8469-9573/work/189286284
ORCID /0000-0002-3496-441X/work/189288945
ORCID /0000-0001-7008-1537/work/189289181