Bodylab - in virtuo sculpting, painting and performing of full-body avatars

Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review

Abstract

Bodylab is a virtual reality system for creating full-body virtual reality avatars. It provides anatomically realistic mannequins as canvases, which can be painted and textured, sculpted and deformed, adorned with objects and animated with particle effects. The artist can work from a first or third person perspective, and variety of interaction modalities are made available. To assess the system, we invite costume designers and theatrical artists to provide expert reviews. We also describe the use of Bodylab in a live dance performance. We believe Bodylab to be the first virtual reality tool for in virtuo painting and sculpting of full-body avatars.

Details

Original languageEnglish
Title of host publicationProceedings of the ACM on Computer Graphics and Interactive Techniques
PublisherAssociation for Computing Machinery (ACM)
Number of pages12
Volume6
Edition2
Publication statusPublished - 30 Jul 2023
Peer-reviewedYes

Conference

TitleSIGGRAPH 2023
Duration6 - 10 August 2023
Website
Degree of recognitionInternational event
LocationLos Angeles Convention Center & online
CityLos Angeles
CountryUnited States of America

External IDs

Mendeley de6ea4e8-aac4-30f3-9311-2b00b799b2bc
Scopus 85168805234
ORCID /0000-0002-8923-6284/work/142247087
ORCID /0000-0003-4954-4896/work/204619772

Keywords

Research priority areas of TU Dresden

  • Data-intensive Sciences - Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, virtual reality, performance, embodiment, dance, avatars

DFG Classification of Subject Areas according to Review Boards

Subject groups, research areas, subject areas according to Destatis

  • New Media - Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, virtual reality, performance, embodiment, dance, avatars

ASJC Scopus subject areas

  • Computer Science Applications - Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, virtual reality, performance, embodiment, dance, avatars
  • Computer Graphics and Computer-Aided Design - Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, virtual reality, performance, embodiment, dance, avatars

Keywords

  • Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, virtual reality, performance, embodiment, dance, avatars