Bodylab - in virtuo sculpting, painting and performing of full-body avatars
Research output: Contribution to book/conference proceedings/anthology/report › Conference contribution › Contributed › peer-review
Contributors
Abstract
Bodylab is a virtual reality system for creating full-body virtual reality avatars. It provides anatomically realistic mannequins as canvases, which can be painted and textured, sculpted and deformed, adorned with objects and animated with particle effects. The artist can work from a first or third person perspective, and variety of interaction modalities are made available. To assess the system, we invite costume designers and theatrical artists to provide expert reviews. We also describe the use of Bodylab in a live dance performance. We believe Bodylab to be the first virtual reality tool for in virtuo painting and sculpting of full-body avatars.
Details
Original language | English |
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Title of host publication | Proceedings of the ACM on Computer Graphics and Interactive Techniques |
Publisher | Association for Computing Machinery (ACM), New York |
Number of pages | 12 |
Volume | 6 |
Edition | 2 |
Publication status | Published - 30 Jul 2023 |
Peer-reviewed | Yes |
Conference
Title | SIGGRAPH 2023 |
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Duration | 6 - 10 August 2023 |
Website | |
Degree of recognition | International event |
Location | Los Angeles Convention Center & online |
City | Los Angeles |
Country | United States of America |
External IDs
Mendeley | de6ea4e8-aac4-30f3-9311-2b00b799b2bc |
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Scopus | 85168805234 |
ORCID | /0000-0002-8923-6284/work/142247087 |
Keywords
Research priority areas of TU Dresden
DFG Classification of Subject Areas according to Review Boards
Subject groups, research areas, subject areas according to Destatis
ASJC Scopus subject areas
Keywords
- Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, Virtual Reality (VR), Embodiment, Avatars, Dance, Performance, virtual reality, performance, embodiment, dance, avatars