Analyzing state-of-the-art role-based programming languages

Research output: Contribution to book/conference proceedings/anthology/reportConference contributionContributedpeer-review

Abstract

With ubiquitous computing, autonomous cars, and cyber-physical systems (CPS), adaptive software becomes more and more important as computing is increasingly context-dependent. Role-based programming has been proposed to enable adaptive software design without the problem of scattering the context-dependent code. Adaptation is achieved by having objects play roles during runtime. With every role, the object's behavior is modified to adapt to the given context. In recent years, many role-based programming languages have been developed. While they greatly differ in the set of supported features, they all incur in large runtime overheads, resulting in inferior performance. The increased variability and expressiveness of the programming languages have a direct impact on the run-Time and memory consumption. In this paper we provide a detailed analysis of state-of-The-Art role-based programming languages, with emphasis on performance bottlenecks. We also provide insight on how to overcome these problems.

Details

Original languageEnglish
Title of host publicationProgramming 2017 - Companion to the 1st International Conference on the Art, Science and Engineering of Programming
EditorsTheo D'Hondt, Jennifer B. Sartor, Wolfgang De Meuter
PublisherAssociation for Computing Machinery (ACM), New York
ISBN (electronic)9781450348362
Publication statusPublished - 3 Apr 2017
Peer-reviewedYes

Conference

Title1st International Conference on the Art, Science and Engineering of Programming, Programming 2017
Duration3 - 6 April 2017
CityBrussels
CountryBelgium

External IDs

ORCID /0000-0002-5007-445X/work/141545560

Keywords

Research priority areas of TU Dresden

Keywords

  • Benchmarking, Optimization, Role-based programming