Analyzing state-of-the-art role-based programming languages
Research output: Contribution to book/Conference proceedings/Anthology/Report › Conference contribution › Contributed › peer-review
Contributors
Abstract
With ubiquitous computing, autonomous cars, and cyber-physical systems (CPS), adaptive software becomes more and more important as computing is increasingly context-dependent. Role-based programming has been proposed to enable adaptive software design without the problem of scattering the context-dependent code. Adaptation is achieved by having objects play roles during runtime. With every role, the object's behavior is modified to adapt to the given context. In recent years, many role-based programming languages have been developed. While they greatly differ in the set of supported features, they all incur in large runtime overheads, resulting in inferior performance. The increased variability and expressiveness of the programming languages have a direct impact on the run-Time and memory consumption. In this paper we provide a detailed analysis of state-of-The-Art role-based programming languages, with emphasis on performance bottlenecks. We also provide insight on how to overcome these problems.
Details
Original language | English |
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Title of host publication | Programming 2017 - Companion to the 1st International Conference on the Art, Science and Engineering of Programming |
Editors | Theo D'Hondt, Jennifer B. Sartor, Wolfgang De Meuter |
Publisher | Association for Computing Machinery (ACM), New York |
ISBN (electronic) | 9781450348362 |
Publication status | Published - 3 Apr 2017 |
Peer-reviewed | Yes |
Conference
Title | 1st International Conference on the Art, Science and Engineering of Programming, Programming 2017 |
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Duration | 3 - 6 April 2017 |
City | Brussels |
Country | Belgium |
External IDs
ORCID | /0000-0002-5007-445X/work/141545560 |
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Keywords
Research priority areas of TU Dresden
ASJC Scopus subject areas
Keywords
- Benchmarking, Optimization, Role-based programming