Analyzing state-of-the-art role-based programming languages

Publikation: Beitrag in Buch/Konferenzbericht/Sammelband/GutachtenBeitrag in KonferenzbandBeigetragenBegutachtung

Beitragende

Abstract

With ubiquitous computing, autonomous cars, and cyber-physical systems (CPS), adaptive software becomes more and more important as computing is increasingly context-dependent. Role-based programming has been proposed to enable adaptive software design without the problem of scattering the context-dependent code. Adaptation is achieved by having objects play roles during runtime. With every role, the object's behavior is modified to adapt to the given context. In recent years, many role-based programming languages have been developed. While they greatly differ in the set of supported features, they all incur in large runtime overheads, resulting in inferior performance. The increased variability and expressiveness of the programming languages have a direct impact on the run-Time and memory consumption. In this paper we provide a detailed analysis of state-of-The-Art role-based programming languages, with emphasis on performance bottlenecks. We also provide insight on how to overcome these problems.

Details

OriginalspracheEnglisch
TitelProgramming 2017 - Companion to the 1st International Conference on the Art, Science and Engineering of Programming
Redakteure/-innenTheo D'Hondt, Jennifer B. Sartor, Wolfgang De Meuter
Herausgeber (Verlag)Association for Computing Machinery (ACM), New York
ISBN (elektronisch)9781450348362
PublikationsstatusVeröffentlicht - 3 Apr. 2017
Peer-Review-StatusJa

Konferenz

Titel1st International Conference on the Art, Science and Engineering of Programming, Programming 2017
Dauer3 - 6 April 2017
StadtBrussels
LandBelgien

Externe IDs

ORCID /0000-0002-5007-445X/work/141545560

Schlagworte

Forschungsprofillinien der TU Dresden

Schlagwörter

  • Benchmarking, Optimization, Role-based programming